codah's Recent Forum Activity

  • >

    > > IntelRobert that'd be cool if you could save your signing key into your online account somehow in XDX. We lost ours and now we can't retrieve it is there a way I can pull a key from XDX so I can keep publishing the app under it?

    > >

    >

    > Just email and ask for the keystore file. Oh wait.. you were signing yourself and lost the key?

    >

    you can do that? That'll be good for my future releases! Well, we used adwerapper as the final signing application, and they can't get us back our file. Which sucks because the ad revenue is AWFUL for adwrapper. I made 3x as much money testing my app in 30 minutes than I did with 3 months of adwrapper. Adwrapper stats:

    ~1300 impressions, ~300 clicks = $1.7. AdMod Stats = 38 Impressions, 8 clicks, $7.2 astounding, lost a lot of revenue using adwrapper

    Yea I got the keystore file from Intel so I could try out AdWrapper.. glad I didn't go with it. Thanks for the figures, very informative!

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  • For one solution to full screen ads see my post in this thread https://www.scirra.com/forum/viewtopic.php?f=146&t=115311&p=826853#p826853

  • I requisted Functions to be a primitive similar to variabls. That way they apear int he auto filler.

    So instead of

    Function.Call( object.functionName, a, b, c)

    you would get

    functionName( a, b ,c )

    just like a real function

    If you think about it that doesn't really fit into the current way of doing things. I'm thinking you'd need to do something like

    System: Call Function functionName(a, b, c)

    and 'functionName' would have to be a Function 'type', and they would appear in the drop down list much like Object types in the System:Create Object dialog.

  • So intel https://software.intel.com/en-us/html5/ ... ld-options recommends you use 9 patch.

    They suggest you use the http://developer.android.com/tools/help/draw9patch.html Android SDK Draw 9-patch.

    I just used that utility because it was quicker but there is still alot we could learn. I'm not saying its perfect but it did display my splashscreen on my device a whole lot better. And if we all want to keep using crosswalk intel just told us we have to understand 9-patch.

    Thanks this explains a lot. I'll see if I can get it working <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Note: I did try to turn off the splash screen option in the XDK build settings, but I got warnings in the build log like:

    [quote:3a6vw7fx]Warning: ldpi launch icon not found.

    Warning: mdpi launch icon not found.

    Warning: hdpi launch icon not found.

    Warning: xhdpi launch icon not found.

    Installing splash screen "drawable-ldpi/splash.png"

    Warning: Splash screen not found.

    Installing splash screen "drawable-mdpi/splash.png"

    Warning: Splash screen not found.

    Installing splash screen "drawable-hdpi/splash.png"

    Warning: Splash screen not found.

    Installing splash screen "drawable-xhdpi/splash.png"

    Warning: Splash screen not found.

    However I didn't remove the actual splash images from the www folder, and I still got the splash screens <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked"> So I'm confused, but I will try the 9patch thing now that I understand the concept more <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Edit: ok so the image sizes that the 9patch tool spits out are not as per the XDK..

  • I believe drag n drop and physics do not play well together.

  • IntelRobert that'd be cool if you could save your signing key into your online account somehow in XDX. We lost ours and now we can't retrieve it is there a way I can pull a key from XDX so I can keep publishing the app under it?

    Just email and ask for the keystore file. Oh wait.. you were signing yourself and lost the key?

  • codah thanks a lot for your help and your time. I tried implementing what you did and fixed but I seem to be having a conflict of instances. I can't pinpoint the bug. Do you know what it might be? <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed">

    https://www.dropbox.com/s/w1dlofmnbj3v5 ... .capx?dl=0

    By the way I was not saying my capx contained best practices.. I would not really suggest all that visible/invisible stuff, especially if you had to repeat it lots of times..

    Edit: ok so you have an object called 'Sprite' that is not placed on any layout (C2 needs this). However Sprite is not being used so just remove it.

  • Yes please!!! i get lost on all my functions... and needing to remeber the name when calling one...

    You will always have to remember your function names to call them, no matter what But I know what you mean.

    Until there's a better solution, I do:

    Global constant text FN_SOME_FUNC = "SomeFunc"

    Global constant text FN_ANOTHER_FUNC = "AnotherFunc"

    ---------------------------

    Function: Call FN_SOME_FUNC( x, y, z)

    Function: Call FN_ANOTHER_FUNC( "Hello")

    ---------------------------

    And never have to remember another function's spelling, and they appear together in the drop-down.

  • > Interstitial ad always fails to be received, I even tried using the provided capx(with test ads turned off), the latest plugin (helloadmob8), and both free 3rd party plugins (rjfun latest and release).

    >

    > Interstitial ads work with the original "com.google.admob" (except for on interstitial dismissed event) but banners do not, so i'll just continue to use that one.

    >

    What I know of, nothing related to this has been changed in the plugins lately. Need to check what the actual result is from the Admob calls.

    I can't get my ad either. I'm just trying for one interstitial but no go.

    I get "AdMob Ready", and "Create full screen ad successful" but then "On interstitial ad failed to receive" It then reports "Show full screen Ad successful" but that always seems to be the case.

    I can get the test interstitial ad just fine.

    Any ideas?? Desperately trying to publish my app and this is the only hold up.. Thanks!

  • EDIT 2: I was able to build another project that I didn't change any settings on. So seems like maybe something's been fixed server side

    Same, just got a build. And I hadn't upgraded to latest XDK build and didn't change any project details.

  • If I could spawn an object by typing it's name instead of actually selecting it from the list of sprites I've made, I wouldn't really have an issue.], but I don't think I can do that either.

    Just on this, look at the Nickname 3rd party plugin.

  • I guess you know you can convert a Button object into a Checkbox by its properties. Other than that you'll probably have to roll your own scrolling list of them, but search forum/tutorials/plugins. Pretty sure there are 'scrolling area' examples that you might be able to adapt.

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codah

Member since 30 May, 2014

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