codah's Recent Forum Activity

  • I just choose "Minimum".

  • Don't pin it every tick, just once. For example move the Pin to action after the Create object Text action.

  • >

    > > Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?

    > > Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

    > >

    > > Thanks

    > >

    >

    > You can make updates to your game even if you tick the Signed option. As said above, you can easily get the keystore file if you need to.

    >

    Ok thanks.

    This may have been asked before, but what should be the minimum Android version without taking to many risks of crashes and other issues?

    I've used API level 9 as a minimum. I found if you choose features not supported by the minimum version, the XDK will give you a warning and recommend which level to use. I guess it depends on your game.

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  • Often you can use Push/Pop and/or Set Size to manipulate the size of the array. I'm using Push Back in an app I'm currently developing to dynamically increase the size of an array.

  • So I've been searching for this for the better part of 2 days and I'm still no closer to cracking it!

    So I'm trying to create a scroll bar or side bar that scrolls, even.

    Basically it should be a bar on the side of the game that acts as a menu. There will be 'power ups' and such in there but I have too many to fit on the screen at one time, so I want to be able to scroll through them.

    Is this possible in Construct 2?

    Thanks.

    You searched "scroll bar" in the tutorials and didn't find anything useful?

  • Hi, if i tick the "signed" option, where can i retrieve the key to make an update to the game if necessary?

    Or it would be a better way to go if i do the signing stuff manually?(the signing procedure is confusing me a lot)

    Thanks

    You can make updates to your game even if you tick the Signed option. As said above, you can easily get the keystore file if you need to.

  • Thanks Codah. I'll go with the tick then. Just much easier HAHA. the "other stuff" is nothing then if this is all I need. Apologies, this is all very new to me and a bit confusing. I am learning as I go along. Will post my game in "Completed creations" once I managed to get it on the play store. Sorry for the cross post. Won't happen again.

    No worries man. And I'm new to this too, been figuring it out over the last few weeks Good luck with it.

  • Hi All

    After building a crosswalk project with Intel XDK, do you still have to sign it afterwards or do anything like zip align etc.? Or is the APK ready to be uploaded to the play store?

    Thank you.

    oh you've cross posted. I answered in your other post.

  • I've tested the official Admob plugin and can confirm that both Interstitial and banner ads work like a dream. I have a little bit of slow down in my game when banner ads pop in and when I hide it, but nothing to cry about. I have a question though. I'm now ready to upload my first game to the play store. Do I still have to sign the APK and go through all that stuff? I see there is a "Signed" tick box in the Intel XDK. Does this do it for you?

    Sounds cool but have you seen the topics relating to the plugin?

    Your app must be signed either by ticking that box and having XDK do it for you, or doing it yourself with the jarsign tool and zipalign. What is the other stuff?

  • Yeah, figured I'd need a new family. I currently have 21 and counting (very large game), so I'm trying to keep it down. Oh well!

    Thanks so much for the help!

    No worries. And yea you're right, it won't work.. easily

  • Thanks a lot! I appreciate the help, but I do not believe this method will work.

    My game has 4 ships that I need to do this with, and all are already part of a family. I have tried to alter your code to allow a second sprite to be linked in via the same family, but it does not work.

    I will go with your initial advice, and just use separate objects. I was trying to avoid this, as my debugger is slowly turning into a nightmare, filled with objects. Sadly, groups do not transition over, so I need to scroll through dozens of objects just to find the one I'm looking for!

    I greatly appreciate your help though!

    Did you try the last uploaded version? It has 4 sprites. And just create another family for the picking purpose. But yeah.. unless you're going to save heaps of memory.. use separate object types.

  • How do I get banner ads to overlay my app rather than force itself under or above it, thus resizing the app?

    HelloAdmob doesn't hold many clues. For example I've found the only way I could get a banner below my app was to use "bottom left" instead of bottom. HelloAdmob has the same issues. Create at XY doesn't seem to work.

    Please help

    PS: would love a demo with actual 'real life' workflow, i.e. best practices for displaying banners and interstitials.

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codah

Member since 30 May, 2014

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