I've also tried doing it using the expressions within the Parameters for X, but not having any luck with that either.
Sorry if I was a bit cryptic. Anyway see above ^^ Hope it helps.
Edit: I had some errors and uploaded a new capx. Sorry for multiple uploads.
No that's fine, Use IID not UID. i.e. pick by Nth
Edit: how much are you going to save by using the same object type? Maybe just use different objects and save a lot of work.
Anyway I've attached something that might help.
Choose by instance 0, and 1. But when you Pin, it will 'follow 'on both axes'. Otherwise you need to do it yourself, every tick. That would be very simple.
Pin at offset?
Easiest to use a Container so that you always get the text created for you when you create a sprite (and picked). Then move, pin, etc. if needed.
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> codah Have you updated to the latest version 0.0.0.9 of the plugin? > Maybe... will check.
> codah Have you updated to the latest version 0.0.0.9 of the plugin?
>
Maybe... will check.
edit: working now, thank you. I missed the update..
Have you looked at all the 3rd party plugins? Maybe there's some there that can help. I'm an OO guy too, but C2 just isn't.. But something like 'clone' would have its uses for sure. In the meantime use family instance variables a lot (I'm thinking that for flexibility, they are the only type of instance variables that should be used) and have a clone() function for each family type. Just some ramblings before my first coffee.
TwinTails yea it's more object-oriented to have an object that stores the constants, and easier to organise I agree. Might give it a go, but to date I haven't had dozens of functions to deal with. And I've also noticed that underscores mess up C2's incremental name searches.
Heads up when you test your own games with ads. If you click your own ads even if it is by accident you'll get banned and you won't get any more ads delivered to your app. And believe me. That sucks
Yea I was wondering about this. Thing is, having test ads work doesn't always mean real ads will work.
codah Thanks a lot for your help. I was able to figure it out. I know it might not be the best practice especially if the game will have around 10 enemies. But I will use it until I can device a simpler solution. Again, thanks a lot for your time.
codah Thanks a lot for your help. I was able to figure it out.
I know it might not be the best practice especially if the game will have around 10 enemies. But I will use it until I can device a simpler solution.
Again, thanks a lot for your time.
Very true, sometimes good enough is best
codah Have you updated to the latest version 0.0.0.9 of the plugin?
Make sure it's not something else like changing frames on your physics objects.
Member since 30 May, 2014