codah's Recent Forum Activity

  • Ok there is an online utility I used but I'm on vacation and can't find it on my phone. I'll update later.

    no prob thanks

  • Why do people use splash screens? are there any benefits from using it?

    Instead of them I've always placed some graphics/info on first layout and change to my game layout after some time

    But the splash screen appears before the loader layout doesn't it? So they serve different purposes?

  • I just make my splash screen images distorted so when it stretches for 16:9 or 16:10, it looks correct.

    I was seriously going to do that but then it will still be wrong for some devices. But I guess you'll have covered the majority 16:10 and 16:9.

    But I just found something. If I install from the Play store, the splash screens are ok.. as in, maybe slightly distorted, so apparently using a different splash. Install locally and they are distorted. Maybe I'm just going insane. Never mind that my ads have stopped displaying now that I've uploaded to Google

  • Ok next time I ll try to be more specific but this is exactly what I was looking for !

    thanks a lot

    Cool

  • In the XDK I was doing dumb things like not exporting to the www directory, etc. which causes that kind of thing but once I followed instructions it started working ok. Getting the app id/version name stuff right has been a pain though.

  • Really don't know... Maybe try uninstall and download the latest (new version just out).

  • TwinTails I'm wondering how could your splashscreens be fine on the Galaxy Tab 3, if the splash images are not 17:10, they would have to be stretched or letterboxed.. confused. Is there a setting I'm missing??

  • How can I create enemies that are the same sprite but move independent from each other. I have attached .capx

    Also when one is hit, it will be destroyed. But the other (skeletons) won't die.

    Isn't this rather similar to your other thread? Except you added the bit about them being hit. The attached capx has some fundamental errors.

  • I agree to use one sprite, but the capx attached should help work out what you're doing wrong.

    Edit:

    The sprite wasn't replicating itself. You can check this by running in debug mode and seeing the instance count.

    To have an instance of a sprite always associated with another sprite, use a Container (like I did in the capx)

    You weren't setting the position of the skeleton sprite to the enemy sprite every tick, so they were not together (I could see that by turning the Enemy sprites Visible).

    You don't need to do certain things every tick, like Start ignoring 8Direction input.

    You needed 1 direction variable (i.e. instance variable) per sprite. However I changed it to just check the Enemy sprite's angle instead.

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  • How do want it to behave? You have to be more specific. Then we can translate it into code. I'm guessing it should rotate around an 'imaginary' circle that surrounds the player, in the standard way.

    Try this

    [attachment=0:1vw6yw27][/attachment:1vw6yw27]

    Basically the change was to 'set position' at a certain position and radius based on the arrow's angle. You can change the arrow distance from player with the variable 'r'.

    (got inspiration from here https://www.scirra.com/tutorials/1064/simple-circularelliptical-motion-with-slider-bar)

  • If you search "random movement" you will find lots of info.

    Edit: seems they suggest what you've already done. Yeah depends on what 'random' movement you want. Figure 8 is not random and probably not simple either. As mentioned ^^ look at behaviours like sine.

  • So every step here is ok https://www.scirra.com/tutorials/809/how-to-export-to-android-with-crosswalk and the first thing that goes wrong is the "Build App Now" button doesn't appear?

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codah

Member since 30 May, 2014

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