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> The manual notes to use APP ID for the GAME ID, and that is all that is required, but I added APP ID in APP ID and GAME ID and included the CLIENT ID anyway.
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> APP ID and CLIENT ID can be found by going to Google Play game services, Linked Apps, and scrolling to the bottom.
>
> Click on the Google Play plugin under project in left column in Construct 3, enter the info in the properties column on the left, then give it a go.
>
Hey thanks for this. I managed to make it Sign In automatically when I open the game. I see that you managed to make the Leaderboard work. Could you please tell me a bit about that? At the end of the game I do "submit score to leaderboard" and then I have a button which, on tapped, should "request public all-time hi-scores from ...". It seems that the submit part fails (I tested this in preview). I uploaded my game on Google Play Console, linked it to Android and Web app and I used in Construct 3 the Client ID from the Web app. As URLs I have https://preview.construct.net https://preview.construct.net/local and http://localhost. The app is signed and it can be well downloaded from Google Play. I guess I am still missing something from the Google Console setup. Any help would be greatly appreciated.
Great job getting your game to sign in.
For the Leaderboard, here's what I am doing. And just for reference, this is an endless runner game.
I set the score from a global variable when the player dies touch a sprite. I use the global variable for the score, leave tag blank, and then enter my leaderboard ID. Here is the event:
+ Player_move: On collision with NAME_OF_SPRITE
-> GooglePlay: Submit score YOUR_SCORE_GLOBAL VARIABLE (tag "") to leaderboard "YOUR_LEADERBOARD_ID"
Then to show the leaderboard, I have a graphic with a trophy, when the player clicks it, it shows the GooglePlay leaderboard that the score was submit to. Here are the events:
+ Touch: On touched NAME_OF_SPRITE
-> GooglePlay: Display leaderboard "YOUR_LEADERBOARD_ID"
Remember, in order to test, you need to sign the APK. So export as Android project, sign, and then install and test. Hope this helps.