KICK4H4's Recent Forum Activity

  • :oops: when will they fix it ??

    anyone know ? please quickly .

    There is no product roadmap. Dont forget C3 is still in beta.

  • You are a kind person, good job Badwolf.

    Seconded. Good to see some love on the forum for once

  • I have performance problems too. I exported C2 project using crosswalk and got FPS around 60. Same project using C3 export got fps in the 50s and stuttered a lot.

    Crosswalk is a wrapper. Wrappers usually enhance FPS, but at a cost of features, stability and the bloat of including the runtime in the final build size. You seem to have a good fps gap. My own tests are so close performance wise, I ditched crosswalk a good while ago.

    Ultimately, mobile is a minefield for performance. Always has been. Try and test on some different devices to see what you get. Never, ever, test on one single device as take that as a final benchmark. Ive tested builds on older hardware and actually got better performance.

  • marcoscodas

    Put the link into you device browser. Download it. Your device will confirm if you want to keep the file as it could be harmful (its not). You can then open and install it. Then run.

    Tap any of the two ad text boxes to load and show the ad. It may take a few seconds to fetch. Ill send you the capx.

  • Hey marcoscodas

    Check your PM.

  • Are you using success/failure events? I would make the app indicate the status of the ad events to see if thats where the problem is. You can remove them after testing. Or use run the app through the cocoon dev app and use the console.

  • Remove all ad plugins from your project.

    Install latest cocoon plugins into C2:

    https://github.com/CocoonIO/cocoon-plug ... master.zip

    Add the cocoon Admob plugin to your c2 project. Fill in the admob ids in the plugin settings. Put your admob events somewhere in your project. Export project. Upload to cocoon.io. Turn on admob in cocoon.io services. Make sure the 'admob native ads for android' is in the plugin settings. Compile apk.

  • Just update the dummy sprite with some Y position logic when you need it to follow the player vertically as well as horizontally. You might be able find some 'follow camera' tutorials that go into greater detail.

  • It does seem to be a bug. Present when trying to change background and text colour.

    Not sure I can reproduce.

    The color picker only applies the color once you click OK, there is no "Apply" button that would apply the color on the fly without having to go out of the color picker.

    (at least for me, using the color picker of Windows 7 ?)

    Im using Chrome on Mac and I cant see an "OK" or "Apply" button.

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  • You put the scrollto on an invisible dummy sprite and use that as your 'camera' instead. Just update the dummy sprites x position to match the players.

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KICK4H4

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