> Google drive keep previous versions of your files. Right click a file a choose 'manage versions'. > there were no previus, it was the first save :I
> Google drive keep previous versions of your files. Right click a file a choose 'manage versions'.
>
there were no previus, it was the first save :I
Thats rotten luck!
Google drive keep previous versions of your files. Right click a file a choose 'manage versions'.
If you have no interest in monetization, and you just want to pay $99 PER YEAR to show Granny you're a 'dev' and made a game of Pong, knock yourself out.
lamar? Is that you??
Use ImagePointX/Y. More info in the manual (bottom of the page):
https://www.construct.net/gb/make-games ... nce/sprite
https://rexrainbow.github.io/C3RexDoc/p ... _hash.html
rexrainbow
Ill throw in a request for randomgen and shake mod if nobody has yet
I found I needed to do too much extra checking to drill down to get the type of object I wanted to work on plus a noticeable performance hit on collision detection. Encapsulating all my objects no matter how similar they were and using families to group them just worked better overall.
NEVER have just one copy of any important project that you keep overwriting every time you save. If the editing software corrupts it somehow or you accidentally save over it or whatever, you can't go back. Every day you should zip your project completely and archive it with a date so you have a kind of "global undo stack" that spans the length of your project, so you can roll back a day if you need to.
Dont forget to save a copy to a different drive!
Develop games in your browser. Powerful, performant & highly capable.
xlomid
I would scale the cars based on their Y positions. Just use dt on car movement.
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Try here:
"$" & RegexReplace(str(10000),"\B(?=(\d{3})+(?!\d))","g", ",")
just replace the 10000 with your score variable.
You can find a c3 version of the litetween plugin in the litetween thread. Im not aware of a C3 spritefont+ plugin so youll need to remove it from your C2 project. TBH I cant think of a single reason people continue to use spritefont+ in C2 as the native spritefont plugin is better.
Member since 25 May, 2014