pillaystation's Recent Forum Activity

  • I might be releasing my first games soon but I noticed that it did lag a little bit...My processor is a dual core e8400jxr@3.0 ghz and my game averages around 50-52 fps(this doesn't sound bad but is VERY NOTICEABLE for my game..but at least feel playable).

    I know this is a computer question but I'm thinking some people in this forum must have released a video game or 2 online. Does anyone know if this reasonable to release the game like this?I don't know how fast my processor is compared to other computers...Should I keep optimizing it until a slower processor can run it?

    All other specs seem to do fine by the way.

  • When I try to go to the next layout the game crashes. The game only crashes when there is a slow/inconsistent frame-rate.I looked at the article https://www.scirra.com/tutorials/67/delta-time-and-frame-rate-independence and it says that the platform behavior is already frame-rate independent because it uses dt. Is it possible for the game to ONLY crash when there is a slow/inconsistent frame-rate and still be frame-rate independent at the same time.

    p.s. I checked very thoroughly that I did NOT have "Every X seconds condition"

  • I'm not sure if my question made sense.... but I think you might understand if download the .cap file and run it..though.

  • https://www.dropbox.com/s/rtl0gfqbl83z8n8/SOMEONE%27S%20CELLULAR%20AUTOMATA.cap?dl=0

    Someone made this procedural programming demo(I forgot his name) but I want to make it so I can press a button and a new level will be generated procedurally(right now it only makes a new level if you close the application and start a new one). I DON'T want to close the game then run a new game to generate a new level. I tried to use B is Pressed-->Go To Layout "Layout 1" but it doesn't come out right.

    I can't really read the programming very well to be honest....so I don't think any tips will help but if you can upload a .cap it would help a lot thanks!

  • I tried to load a layout but in only appears for a split second and then the whole screen goes white...

    All the other layouts work fine though.

    This problem has been happening quite a lot but it happens randomly (the objects look invisible but they do exist) I DID NOT use toggle invisibility at all! i checked thousands of times.

    If I make an event like on any key pressed->Go to layout "layout"

    this works fine! but I don't have to do this for the other layouts...it loads properly without this event.

  • it says a newer version is already installed and when I included the dlls it says it is unable to start correctly (0xc000007b). Click Ok to close the application

  • I was trying to download construct on my laptop but it says d3dx9_39.dll is missing from your computer. Try re-installing the program to fix the problem. I tried re-installing it multiple times but it never happened.

  • I've looked at python scripting in Construct Engineering but usually the event system had a much easier way of doing things...so python scripting was redundant in some situations...and the ones that were useful were too complicated for me...

    can someone whip up a quick example that's fairly simple but can NOT be done using the event system? 2-3 examples would be nice actually

  • this works perfectly...but for some reason I can't do the same thing with an array..I used TRIAL.SetText(str(Array))

  • I have been messing around in python but I don't know how to to make the sets work it looks like this

    list=[1,2,3,4,5]
    TRIAL.SetText(set(list))
    [/code:26u512of]
    
    ...TRIAL is the name of the text....it doesn't work with frozenset either...nothing appears
    [code:26u512of]
    list=[1,2,3,4,5]
    TRIAL.SetText(frozenset(list))
    [/code:26u512of]
    
    I've noticed there's a lot of things I can't put in .SetText....is there a way around this? It will help me learn how to apply python in construct
  • thanks. I'm curious how I would modify the source code. I have already downloaded it on source forge but I don't know what file to modify...I was thinking it would be in the Runtime folder and I would have to modify on of the CDisplay files to disable clearing but this is a VERY wild guess...I can't read c++ very well...so I wouldn't know.

    I haven't done much with layers...after I create another layer...what would I do?

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  • when I use "grab layout" do I chose before drawing or after drawing?...I can't get it to work using any of the options.Do you have an example? I looked in the forums on this but I still can't understand...

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pillaystation

Member since 25 May, 2014

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