When I try to go to the next layout the game crashes. The game only crashes when there is a slow/inconsistent frame-rate.I looked at the article https://www.scirra.com/tutorials/67/delta-time-and-frame-rate-independence and it says that the platform behavior is already frame-rate independent because it uses dt. Is it possible for the game to ONLY crash when there is a slow/inconsistent frame-rate and still be frame-rate independent at the same time.
p.s. I checked very thoroughly that I did NOT have "Every X seconds condition"