IncentiveGames's Recent Forum Activity

  • When we make games on the web, is it possible to display ads on them too , without hosting on our website ie while hosted on our personal drives/dropboxe

    Yes, you can do that but you will need some HTML/CSS/JS knowledge. You have to add some code to the exported HTML and CSS files. To be more specific, you must add a div beneath the game (bottom ad) that will include the code that you get from the advertising platform (e.g. Google AdSense). In order to make the landing page look good, all you have to do is to add some CSS rules.

    You can check out my code, for example: https://edgedesign.gr/games/TapPopUp/

    Videos are going to come out tomorrow.

    My website is: http://worldofgamedev.com

  • Update #1 - I have purchased a domain name and set up all social media profiles.

    Update #2 - I have recorded 3 tutorials. They will be available on my YouTube channel as well as on my website soon.

  • On Ready is meant to prepare the Facebook "plugin" to be fully loaded and make the game ready to receive/send info or in other words make sure that expressions and actions can be used.

    By the way, make sure that you set the right permissions during "Log In" action as well as make sure that they are approved in Facebook Developer app you created.

  • Hello everyone. My name is Nikolaos and I am a game developer. I have been using Construct 2 for quite a while to create some awesome games that I am going to publish soon.

    I decided to take advantage of my knowledge and share it with you by making informative YouTube videos instead of selling it for $99 on Udemy.

    However, I need your help; tell me what you want the tutorials to be about. It can be anything from simply explaining the new changes of C2 to making universal games from ground up.

    e.g. How to export game to Android or how to make a universal game or how to make a Facebook game (2016 edition with updated SDK and C2 version) etc...

    I will be updating the original post with a list of tutorials that you guys would like to see.

    Tutorial list for Q4 '15 - Q1 '16

    In progress

  • To me the eyes look fine. Are the fruits going to change expressions in the game, like animations, similar to the blocks in the game 3's

    Yes, they will.

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  • You kind of answered your own question. You have to use a database of some sort. There are lots of tutorials on how to do this: https://www.scirra.com/tutorials/346/on ... -php-mysql

    Thank you for your reply.

    As far as the high score is concerned, Facebook probably takes care of it. However, I'm concerned about the levels mostly. Shouldn't the level progress be linked to Facebook's "DB"?

    EDIT: Nevermind. Got most of stuff working. An example will be posted next week.

  • Hello. I'm developing a game for Facebook.

    I have a Level Selection screen with multiple levels that have different Animation sprites (Locked, No star, 1 star, 2 stars, 3 stars).

    Here how a player unlocks the next level: Let's say someone plays Level 1. There is a minimum score on each level. If he meets the minimum score then Level 2 animation changes from "Locked" to "No Star" and it becomes available to the player.

    However, if the player closes the game and comes back later, the unlocked levels will be locked again.

    How can I save the game progress? (Not locally, though. Player can clear cache and lose everything. It must be saved on DB).

  • > Hello everyone. At the end of the day, I used a combination of the recommended solutions (thanks guys) and it worked out.

    >

    > Settings_Switch is a global variable

    >

    > Here's the preview:

    > https://gyazo.com/061fef7473d18dbf2cf92866be288e1b

    >

    Yep, that will work..

    You could remove the Settings_Switch > 1 event and make the action of the first event

    system set Settings_Switch = 1 - Settings_Switch

    It's one event less..

    Also I'd make the third an fourth event subevents of the top-event, because they only have to be checked at the time of the toggle..

    Thank you for the advice. Still learning Construct 2 event sheet feature and your help is outstandingly great and very much appreciated.

  • Hello everyone. At the end of the day, I used a combination of the recommended solutions (thanks guys) and it worked out.

    Settings_Switch is a global variable

    Here's the preview:

    https://gyazo.com/061fef7473d18dbf2cf92866be288e1b

  • Hello. I already made a toggle switch button: https://gyazo.com/d02c0eb9cf1a5700850019549be49f9d (consists of 5 sprites; settings button, blue bar, info, sound & music).

    I've managed to make the blue bar and the other items pop-up after the settings button is clicked.

    However, I am struggling at making it disappear once you re-click again.

    I've tried and didn't work:

    1. Making a global variable (Settings_Clicked) with default value of 0. When the settings button is clicked, the value changes to 1. Afterwards, if the value is 1 and there's a click on the settings button then the rest of the items will be invisible.

    2. Make 2 settings buttons sprites. The primary one (when not clicked) would be visible until it's clicked. Once it's clicked, it will become invisible and the secondary button will appear among with the rest of the items. Once the secondary button is clicked, the button itself and the popup will be hidden and the primary button will be visible again.

    Please advice. I switched from native iOS Swift development and Stencyl to Construct 2 and I am having a bit of hard time understanding its programming mechanics.

  • scirra.com/tutorials/726/swipe-to-change-page

    there's a smoother sliding version in the provided capx as well

    Thank you very much for your reply. This guide is exactly what I looked for.

  • Hello. My game has a Level Selection layout. In this layout I want to add extra levels out of layout window so that when a player taps on a "Next (->)" button, the current levels go to left (out of the screen) and the next set of levels go to the center of he current screen (layout).

    You can download Angry Birds, go to the Level Selection screen and tap on the next (->) button. That's what I want to make.

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