a678182f's Recent Forum Activity

  • If you have a lot of layouts, and the same objects copied throughout many of them, it can be very difficult to figure out where your original object is located. I have an object that spawns through an event but it isn't spawning at the scale I want it to, because I don't know which layout has the original source object's scale.

    Does that makes sense?

    Anyone know how to find that, or also how to set a default object size on something, that would then change on all the instances of that object?

  • This may have been suggested already.

    It would be great to be able to drag and reorder event sheets like you can with layouts.

    It would just be a nice way to help with organizing, especially if you are working with a lot of layouts and event sheets.

  • I have one more question related to the save game state.

    Is there a way to delete the save that's in the game before exporting, so that the player doesn't hit continue and end up starting on the last level I was playing in the testing phase?

    I did a test nodewebkit export, and noticed this.

    I didn't know where the save file was kept.

    Thanks

  • Cooldowns, bullet direction left and right mirroring, and z-orders all seem to get weird when I load a saved game. All these things work perfectly fine when playing through the game from the beginning.

    I've researched a ton today, and figured out its most likely because the save state doesn't save everything. There are a lot of things that don't get saved, and I have some things working with the system---every tick event... for cooldowns, and a lot of the things that don't work when loading a save, are things that are linked to those cooldowns.

    But, like I said, they work fine otherwise. Its just when I load a saved game.

    I don't really know how to fix it, though.

    It would be really great if someone had an idea of how to solve this issue.

    I suppose I could just finish my game and have it be old school, no saving, one time play-through, but I'd rather not do that.

    Help please

  • Is anyone else having an issue with save games?

    Everything works fine with loading and saving.

    I'm currently autosaving the game at the start of each new level/layout,

    and that's working fine.

    But when I load the saved game later, the Z Orders are all mixed up on the loaded level/layout,

    so things that should be in front are now hidden behind objects.

    I was curious if anyone has experienced this and maybe had tips on how to fix it.

    I tried searching for answers, but it seems too specific... I couldn't find anything.

    Thanks

  • I'm glad to hear its not just me. My game was running great yesterday, and then today with the update, node webkit ran super jittery.

    I reverted back to the old version 186.2... the last version that has the bundled nodewebkit... and it seems to work fine again.

    I'll just wait to update until the issue is fixed.

  • I thought setting a condition like...

    only do the spawn actions when the object is not on the screen would be a clever way of simplifying this...

    but it doesn't seem to work... things still spawn as the layout starts when using every x seconds... even with this condition applied

    the problem I was trying to avoid was enemies spawning right next to the player as soon as the layout starts

  • ok

    yeah... I was realizing you can't combine "at start of layout" and "every x seconds"

    thanks again

    I'll try that then

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  • Oh I see. Yes. I'm using things, like... Spawn object every X seconds

    and sometimes you'll go to level 2... and the spawns will happen too early

    I'll try adding the "on start of layout" event to these parts

    thank you

  • I've been having this issue as well.

    One button... three presses of the button... that creates three different consecutive punch animations in a row.

    Seems like a simple thing, but I can't figure out how to do it.

    I tried a toggle system... and that sort of worked... but that only showed single frames... not animations.

    Any advice about how to build that, would be really great.

    I haven't been able to find any tutorials relating to this online.

    Even that amazing street fighter tutorial doesn't have combos.

    Each button does only one thing.

  • When I test a layout by itself, everything in the layout seems to work as expected, but when I test the whole project, layouts seem to do strange things.

    Is there a reason layouts behave differently when testing the whole project and moving and transitioning through the different layouts, as opposed to testing just the layout on its own?

  • I've run across a very strange thing with the paint bucket tool in the sprite editor.

    On my portable cintiq PC it used to allow me to fill in the color, but one day it just stopped working.

    I'm sure I accidentally changed a setting or something, but I can't figure it out.

    I've tried the same capx files on other PCs and the paint bucket tool seems to work fine.

    It has something to do with my Cintiq, but I haven't been able to figure it out.

    This is totally work aroundable. Its just a bit of a hassle, and I was curious if anyone had any advice.

    I've already tried uninstalling and reinstalling.

    Thanks.

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a678182f

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