a678182f's Recent Forum Activity

  • I tried remote play together on steam with a friend, with my game Corgi Warlock, which was made in construct 2... He hosted and invited me... but all I saw was a black screen. I could see his mouse moving around and I could hear the game, but I couldn't see the game. I think this has something to do with the same issues some people have when trying to stream or video capture construct 2 games. I'm not sure if this is something that is fixed in Construct 3, as I've only made a game in Construct 2. We tried Remote play with another game called expendabros and that worked fine. Its something to do with the browser window nature of construct games.

  • I made my game, Corgi Warlock, with Construct 2. Its on Steam and has sold pretty well.

    Definitely much better than I thought it would, having never made a game before.

    Some other construct 2 games...

    I think 8 bit boy has done really well.

    Aviary Attorney looks really cool. Amazing art style.

    I think Angvik has done pretty well.

    Ballistic Tanks is super fun with a couch co-op group.

    I thought Insanity's Blade was really fun two player couch co-op.

    Our Darker Purpose looks really cool.

    Here's a link to a list of Construct 2 games on Steam.

    http://steamcommunity.com/sharedfiles/f ... =103535227

    Sorry if someone already sent this out.

  • Sorry... I meant to mention, it is using nw.js to export for a windows application and then put on Steam.

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  • Hi. Some of my customers who use steamlink are having issues with the game not showing up on their televisions. It only shows the game on their computer monitors. Does anyone know a workaround for this?

    Here's the forum about it.

    I've been trying to figure out a solution, but I just don't know how to fix it.

    http://steamcommunity.com/app/414920/di ... 1462129390

    Yay its fixed! No more leaks.

    Thanks.

    oh... I just realized I'm a few weeks behind on new releases.

    Maybe its actually fixed already.

    I've been seeing this issue lately with my game since updating it on steam. I haven't gotten any steam customer complaints about it yet. Hopefully the new beta comes out soon, and I can do another export to fix this. Currently its just a matter of killing the processes in task manager, but its obviously not ideal to expect players to do that. There was another nw.js issue people complained about, though. If they have two or three monitors the game always opened on the wrong monitors. I have no idea how to fix that either.

  • Is there a way to outline tiled backgrounds?

    I know there's an outline effect someone made, but it doesn't seem to work on tiled backgrounds.

    Any advice?

    Thanks

  • When making a single install file with nw.js and innosetup, is there a way to get innosetup to install the game exe file and then automatically run the dxwebsetup.exe file afterwards.

    I'm just worried people will try to play the game without updating the right drivers first and then it makes the game choppy and glitchy.

    Anyone know how to do this?

    Thanks.

  • I just posted my first construct 2 game on Greenlight.

    If you like it, do me a huge favor and vote for me, please.

    http://steamcommunity.com/sharedfiles/f ... =490641749

    And thanks for all the support over the past year and a half when I had development halting questions on these forums. Its such a nice and helpful community.

  • So... capturing video game footage.

    I've tried 2 different programs.

    They both have different degrees of quality loss, but none of them look nice and crisp like the source.

    I tried bandicam, and OBS

    Bandicam gives me super choppy results

    trying to record node js

    and OBS gives me smooth playback but very grainy chunky images...

    this is using the mp4 export thoough.

    The flv export gives me a file I can't load into adobe premiere.

    Anyone have any suggestions for this?

    Thanks in advance

    Thanks

  • I have a question related to this.

    If I've already imported some sounds as only ogg, is there a simple way to replace them in the project with wav versions?

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a678182f

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