a678182f's Recent Forum Activity

  • Oh sorry. It probably isn't that, because you're destroying the ball as soon as it hits.

    Maybe worth a try still.

  • I'm not positive about this, but it might be that its reading more than one collision each time it hits.

    Can you put in a "trigger once while true" condition?

    I'm not certain that will fix it.

    It also seems like collision always works best if you have a perfect rectangle hitting another perfect rectangle.

    Hope that helps, but its likely another issue.

  • Hi. I have a 4 player competitive mode I'm working on.

    When the match is over I want to show who the winner is.

    Currently I'm using...

    If Player 1 score is greater than Player 2, Player 3, and Player 4

    then display Player 1 as the winner

    I have 4 versions of that event

    one for each player

    But sometimes I run into a situation where the top two players are tied

    and I want to display both those players as the winner

    But I can't wrap my head around how to do that at the same time as doing the other events I already mentioned

    Any suggestions would be wonderful

    Sorry, I can't post a capx, but hopefully the description makes enough sense.

    Thanks

  • Sorry. Nevermind this question.

    Sprite font is exactly what I needed and super easy to use..

    I wish I'd known about this before.

    I need to retype all the text in my game now.

    Ah well.

  • So, If I wanted to have npcs with speech bubbles and text that is contained visually inside those speech bubbles... Is the only way to do that, using sprite fonts. I've been trying to find a solution to this for a while. Text objects are just so unpredictable as to where they appear on the screen or how big they'll be on different computers.

    I've never tried sprite fonts. Reading about it makes it look quite complex.

  • Update...

    This only seems to happen when I test with nw.js.

    If I do a full export of the game, the music seems to work fine.

  • ok thanks

    I'll try that

  • Just curious if anyone who has downloaded the newest version of Construct is noticing music delayed at the starts of layouts.

    I just upgraded today from version 200 to 206, and when I test with nw.js I often get a delay on the music that I didn't get in version 200.

    I know someone is going to respond asking for a capx file, but I really can't post my project online yet.

    I just wanted to see if anyone else has experienced this with the new upgrade.

    Thanks

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  • Cool. Thanks.

  • I had a question related to this...

    choose (3,6) chooses randomly 3 or 6

    what if I want it to pick 3, then 6, then 3 then 6, etc...

    Is there a simple expression solution for that?

  • In case this helps anyone, I did find a solution to this issue.

    If you select the object in the layout where the size is set the way you want it...

    then COPY those size values...

    then switch to a layout or event sheet where there is no instance of that object loaded...

    then click the object in the projects bar...

    it should show no numbers in the size attribute if the size varies throughout the project...

    then PASTE the size values you want in there...

    now it should have the proper size values throughout the entire project

    for some reason I had to paste and hit enter a few times for it to take...

    but I think that's only because the program was taking some time to think...

    since there were about 80 instances of the object to apply that size too

    hope that helps

    I still don't know how to determine exactly which instance of an object it chooses when you spawn an object with an event... but this is at least a way to deal with the issue

  • Good suggestions. Thanks.

    I'm doing some clean up work now, to try and make sure original objects are all in a "dump" sort of layout.

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a678182f

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