Stephano27's Recent Forum Activity

  • Thanks for the tutorial, i'll try it out.

  • Hy Ribs,

    what means Idk?

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  • Hello everbody,

    I made a dice in a sprite with 6 frames. This dice I want to use 5 times. Every dice should have a different value. If I drop the dice sprite 5 times on my canvas it has everytime the same name and I cant change it. The problem 5 times the same value. I could make 4 copies of the sprite and name it different. But I dont want 5 sprites. I guess there is another way. Could anyone help me out

    Thanks

  • Hy,

    I'm wondering how to make a prepared action that I use more than one time. For example I have several events with different conditions. The actions are different but some of them include one same action. An array of animation. That I don't need to write 10 times the same like first play animationA when stopped play animationB and so on ... I want make an array of actions that I will give a name like animationCompo. Everytime I need this array I just have write play animationCompo.

  • and how I will accomplish this? Any link or description? I'll appreciate any suggestion.

  • Thanks this Lite Tween behavior is a nice plugin. Is it possible to make a animation with different layers. For example one layer is a background image and in the foreground i have 4 objects that appear for an instant and leave.

  • Just put what you want on a group and disable/enable it.

    Yes, exactly this way I like to do. Thanks!

    Is there also a way to group objects or animations? I wondering if its possible to have layers in a sprite.

  • There is no reason don't use a variable. I just thought there could be an easy way. Like disable collision except solid object.

  • Hy,

    I'm wondering how to create Motion Tween like in Flash with C2. The file size has to be as small as possible. For example I have a headline and there should be shine effect. The animation is 2 seconds. The shine effect begins on the left side and fade to the right side.

    Another example is a animated gradient fading like a sun. A glowing circle or a circle that changes colors from red to blue.

    Is it possible to do this in C2? I don't wanna import 20 or more sprites for this.

    Thanks

  • Hy,

    is there an easy way to disable an event? For example I have a collision event. The player collide with the enemy and something happen. I want disable this in a special case. I tried disable collision but in this case the object fall through the solid ground.

    IS there an easy way or do I have to use a variable. If its possible I don't wanna use a variable.

    Thanks

  • Thanks I didn't know that it is this easy.

  • Hy,

    I don't understand why I can't compare VectorX or VectorY in the platform behavior. I want kind of this expression. If VectorX is less than 0 set object mirrored.

    Anyone got an idea.

    Thanks

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Stephano27

Member since 14 May, 2014

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