Stephano27's Forum Posts

  • Thanks for the tutorial, i'll try it out.

  • Hy Ribs,

    what means Idk?

  • Hello everbody,

    I made a dice in a sprite with 6 frames. This dice I want to use 5 times. Every dice should have a different value. If I drop the dice sprite 5 times on my canvas it has everytime the same name and I cant change it. The problem 5 times the same value. I could make 4 copies of the sprite and name it different. But I dont want 5 sprites. I guess there is another way. Could anyone help me out

    Thanks

  • Hy,

    I'm wondering how to make a prepared action that I use more than one time. For example I have several events with different conditions. The actions are different but some of them include one same action. An array of animation. That I don't need to write 10 times the same like first play animationA when stopped play animationB and so on ... I want make an array of actions that I will give a name like animationCompo. Everytime I need this array I just have write play animationCompo.

  • and how I will accomplish this? Any link or description? I'll appreciate any suggestion.

  • Thanks this Lite Tween behavior is a nice plugin. Is it possible to make a animation with different layers. For example one layer is a background image and in the foreground i have 4 objects that appear for an instant and leave.

  • Just put what you want on a group and disable/enable it.

    Yes, exactly this way I like to do. Thanks!

    Is there also a way to group objects or animations? I wondering if its possible to have layers in a sprite.

  • There is no reason don't use a variable. I just thought there could be an easy way. Like disable collision except solid object.

  • Hy,

    I'm wondering how to create Motion Tween like in Flash with C2. The file size has to be as small as possible. For example I have a headline and there should be shine effect. The animation is 2 seconds. The shine effect begins on the left side and fade to the right side.

    Another example is a animated gradient fading like a sun. A glowing circle or a circle that changes colors from red to blue.

    Is it possible to do this in C2? I don't wanna import 20 or more sprites for this.

    Thanks

  • Hy,

    is there an easy way to disable an event? For example I have a collision event. The player collide with the enemy and something happen. I want disable this in a special case. I tried disable collision but in this case the object fall through the solid ground.

    IS there an easy way or do I have to use a variable. If its possible I don't wanna use a variable.

    Thanks

  • Thanks I didn't know that it is this easy.

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  • Hy,

    I don't understand why I can't compare VectorX or VectorY in the platform behavior. I want kind of this expression. If VectorX is less than 0 set object mirrored.

    Anyone got an idea.

    Thanks

  • Hey Telyko,

    I like your idea and I'll try it out. But its random or the ball will always bounce the same way no matter if the ball is slow or fast. I want that the ball reflect the speed with 0.7 that the ball will stop after a while. Don't you have another brilliant idea? If I find an idea I will let you know.

  • Hello TheDom, thanks for your post. I downloaded the project you posted and I learned some new features. The bullet behavior has the option to bounce off solids but unfortunately it doesn't work in combination with the platform behavior.

    An object with platform behavior has no speed on landed. So I decided to place an invisible object 3 pixels before the solid. When the ball is falling and collide with the invisible object I multiply the VectorY with 0.5 the ball bounce off until it stay still on the solid ground. There is one problem. Sometimes it work, sometimes not. I think because the system detect the collision too late and the ball has no speed at all to multiply when it touch the solid ground.

    How can I add just a bounce off behavior to the platform behavior?

  • Hy everybody,

    I'am doing a platform game and I would like to know how let I bounce a object with platform behavior when it is landing. Like a ball fall on the floor and bounce until it will stay on the floor. I tried with on collision but it isn't working. Any idea?

    Thanks