ArcadEd great work. Let's hope ludei take advantage of your capx.
hollowthreat I would treat that as a separate issue and report it on github so a separate line of inquiry can be established.
ArcadEd Nah, it sounds like you have done what's required to create the problem. The only possible thing I can think of is making sure you both audio and sprites. As it could be caused by loading all audio at the start rather than sprite or vice versa. However.. people have reported all assets getting loaded so probably isn't specific but you never know...
lol. yeah, I know what you mean. I find machine gun tapping refresh does the job... DakaDakaDakaDakaDakaDakaDakaDakaDakaDakaDakaDakaDakaDakaDakaDakaDakaDakaDakaDaka!
Glad that's fixed. Thanks for the feedback.
Develop games in your browser. Powerful, performant & highly capable.
Also add a webgl effect like warp ripple to a layer in each. As I think that will help highlight garbage collection issues.
skelooth I suspect it is your local cache. I have just added the version number '0.0.0.2' to the top right corner though, so you should be able to tell if it has been updated now.
All the relevant numbers have dt applied so I'm a bit clueless if it is still frame rate dependent???
skelooth Thanks!
-Sorted and uploaded a frame rate independent version.
-I believe the 'antenae' are robot arms. So I actually do want them quite jumpy/robotic.
C-7 Thanks again. Which arms? and what needs improvement the effect or the sprites?
C-7 Thanks, I was thinking along the same lines. I am targeting as many platforms as possible.
So here is my title screen so far ->http://www.thewyrm.com/paradox/
I am yet to add sound, optimise and do the second half, but feedback so far would be most welcome.
Thanks for the replies. I did it with sprites and events in the end.
Thanks guys. I did it with sprites in the end.
At present you can't do use facebook with a wrapper.
-CocoonJS says they are working on one in the next few weeks.
-PhoneGap there are a few plugins but none that do everything you mention. I think Scirra are looking into getting the official plugins working in the next beta, but to support which features is unknown (https://www.scirra.com/forum/viewtopic.php?t=116818).
Member since 9 May, 2014