TheWyrm's Recent Forum Activity

  • I want my particles to start at a random rotation, and then rotate them, but it doesnt seem to exist. Is that so?

    If it doesn't out of interest is there an alternative particle system plugin?

  • [quote:17hcrqo0]But FB on Mobile is a different beast. Currently, it will offer to download a native version of your app when you open FB in a browser on a mobile device.

    What plugins/method are you using to post to facebook?

    [quote:17hcrqo0]I understand that cocoonjs is the best option, except that it costs a fortune (I have heard £50/m and up), and doesnt work with the C2 FB functionality, so its a non starter for us (unless the app took off and made money).

    I assume you have written cocoonjs but mean a different platform?

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  • So in that game the player blocks it by pressing an action button, which plays a hit animation. So when you do the collision test for the bomb hitting the player character you can check if the player is playing the hit animation. Then apply a different effect for the bomb.

  • Create a new variable and set it to 0. Then when you're dragging set it to 1. When the dragging ends set it to 0. Then you can use the 'compare two values' action to check if the variable is equal to 1.

  • How do I rotate an individual particle without effecting its movement?

    Lets say my particle is a tear drop and I want the narrow bit to face towards the origin as it moves away from it.

  • ludei I would like to point out this post

    I believe this is major concern when using your platform. I'll add it as issues in the various usual places.

  • vitorfgd GameCentre has been fixed and it has been verified by

  • Aphrodite Cheers, updated.

  • Hi guys.

    Just wanted to let you know the Ludei have fixed the Game Center feature and plan to add Facebook in the following weeks.

    They have also added the following functionality to their services.

    [quote:19sb4qsy]

      Cocoon.Camera: It represents the CocoonJS camera plugin API.

      Cocoon.Device: All functions related to the device.

      Cocoon.Dialog: Dialog functions (prompt / confirm).

      Cocoon.Motion: All functions related to the Accelerometer and Gyroscope.

      Cocoon.Proxify: It proxies different functions of the WebView environment, like Audio objects and XHR.

      Cocoon.Touch: It holds some functions to handle the touch events in both surfaces (Cocoon & WebView).

      Cocoon.Widget: It holds the WebDialog widget, which essentially shows a Webview on top of the CocoonJS layer.

      Cocoon.Utils: It holds some different utilities.

      Additionally, note that Construct 2 plugin will be updated in order to use these new plugins.

      I'm not advocating for them. Just keeping you informed.

    • Ashley ^

    • RenatoB the others are built with Cordova, which is basically the same as phonegap. So to answer your question iOS8 should have very good performance. When android L is released that should also have very good performance.

    • What are you building it with? Cocoonjs, phonegap, crosswalk? I think some phones are blacklisted depending on what you use. I also think this can be changed. However, somebody else will have to tell you how to do that or you'll need to search the forums.

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    TheWyrm

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