I've been pondering an issue regarding rotating platforms.
Now, we all know that Constuct 2 handles horizontal, vertical, and diagonal moving platforms beautifully. However, if you have a look at this capx you will see that Construct 2 can't handle rotating platforms at all. The player slides along the ground unnaturally, and it takes longer to circumnavigate the sphere in one direction than it does in the other.
Now, I understand this lack of support as they have relatively little use in games that don't involve gravity shifting. But, I am curious to see how you guys would go about getting a good system up and running.
It gets even worse when your rotating platform isn't a circle, as in this capx. It is using the gravity method I used in AirScape, and the whole terrain is rotating around 1 point. The character moves around terribly and it barely works.
Anyone have any ideas?
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