p0tayters's Recent Forum Activity

  • I need to use webstorage for a very simple "Last level reached" save. After completing a level, the game will go back to the level select screen with the new level unlocked, kind of like in the super mario games. Ashley referenced it being possible in this tutorial: https://www.scirra.com/tutorials/526/ho ... -savegames

    I cant really find any tutorial or anything on this and Im having a real hard time understanding it. My head feels like exploding trying to make sense of it and Im staring to get frustrated, can anyone please help or something? <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    I need help. Thanks.

  • I think it might be the numnlock because it never happens to the game on the Wii U. Thanks!

  • Im 168 right now. I cannot post capx, im a nintendo developer and using the wii u plug in, posting it is not allowed unfortunately.

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  • Just using the platform behavior, jumping seems to come and go. Ill some times have to press the jump button 3 or times before the player jumps while running... this is a big issue for me as the game is a platformer so jumping needs to be precise. Any words of advice on why this isnt working?

  • Im working on a super mario galaxy style platformer using all planet type platforms. Im releasing it on the WiiU hopefully by the end of the year! Ive been learning construct as I go... Its been some what difficult not knowing the software and making a game like this lol.

    [attachment=0:1ucu8qo0][/attachment:1ucu8qo0]

    [attachment=1:1ucu8qo0][/attachment:1ucu8qo0]

    [attachment=2:1ucu8qo0][/attachment:1ucu8qo0]

  • A0Nasser I figured that was my best option, but I didnt want to have to change my origin points lol. Thanks!

  • Fixed it! The difference between the 2 layouts were the size, the planets were rotating awkwardly due to the scroll to behavior not having enough room to follow the character around.

  • Is there a way to create an object at the point of collision that way the created object appears where ever the collision between 2 specific objects take place?

  • I can post this though. Its the code that changes the gravity and the one line that rotates the screen. Thats all there is to it.

  • Thats whats making this all the much harder for me lol. I dont know construct2 very well, learning as I go, and Im working with the nintendo stuff.

  • Not allowed to post capx, Nintendo NDA and all that.

  • http://youtu.be/VwxLT-wKN2s

    Thats what its doing, see how the planet is moving rather than staying stationary? I have no idea why its doing it now.

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p0tayters

Member since 25 Apr, 2014

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