salehkindy's Recent Forum Activity

  • Text -> On created -> Spawn another object -> Text2

    X: Self.X-10

    Y: Self.Y-10

    Layer: Under text but over everything else

    Then set its opacity to 50.

  • Although this won't reduce the noise you can add several different sounds that play to add more variety to the audio and make it less annoying. If you want to limit the amount of times the sound is playing at the same time you can use a variable that increases by one whenever the sound is played and decreases by one after the amount of time it takes for the sound to play. If the variable is greater than for example five, the sound does not play. You can also play the sound using a signal to prevent it from delaying any other actions in the event.

    Variable = 0

    On signal "Shoot" + Variable < 6 -> Signal "Sound"

    On signal "Sound" -> Play "ShotAudio"&choose(1,2,3) -> Add to Variable 1 -> Wait (amount of time sound takes to play) -> Subtract from Variable 1

    The choose(1,2,3) will only work if you have three audio files, one named ShotAudio1, another named ShotAudio2, and another named ShotAudio3.

  • I am creating a 3D first person game and am having issues with only a black screen showing when I try to preview my game while using high resolution textures (I have not had this issue before, likely due to me using only 16x16 textures for the 3D objects).

    I use two devices to develop my game; one a Chromebook and the other an Alienware 15 (a powerful computer although it's close to 10 years old). When I try to preview the game on my Chromebook, the framerate is low but the game can still be previewed whilst when using the Alienware, only when the textures are high resolution the screen is black. I tried to use remote preview on the Alienware, but the results are the same.

    Does anyone know how to fix this issue? Is there a specific resolution that the computer is unable to preview with? If it matters, the textures were downloaded on the Chomebook.

    Tagged:

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Thank you very much. I do have an event that sets it to false. I will make an event that checks if the movement buttons are held.

  • I have a boolean with the name "Moving" and I want it to be true when the player's Car behavior or Custom behavior makes the player move using the Is moving event. However, the player's Custom behavior's Is moving event is always set to true.

    Using those behaviors is necessary. Is it possible to do this? If not, is there another way to set a boolean to true when the player is moving?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

salehkindy's avatar

salehkindy

Member since 9 Aug, 2020

Twitter
salehkindy has 2 followers

Trophy Case

  • 4-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

7/44
How to earn trophies