salehkindy's Recent Forum Activity

  • I'm thinking of making a retro top-down space shooter similar to the image below with possible roguelike elements. What game mechanics, enemy behavior or anything else do you enjoy in these two genres? What makes them fun?

  • Not sure if this will work but maybe you can pin them if they collide or overlap with the placeholder.

    You might be able to uniquely identify them using one of the pick instances conditions.

  • Thank you, this helps a lot. The example doesn't use an object although I think I can edit it a little to make it work the way I want.

  • It could be better to make one object with different animations instead of 10 objects. You can use the Is playing condition if you want each of them to have different events and actions. If you do this you can set the animation to str(round(random(1,10))).

    For Each Placeholder -> Spawn another object (fruit)

    Also, do you want to use pin to just set position or is there another reason?

  • I've tried raycasting to the position of the mouse then setting the width of an object to the HitDistance expression, however if the mouse isn't over a solid the raycast stops at the mouse.

    Basically, I want cast a ray from a gun to the mouse without stopping until it hits a solid (instead of stopping when it reaches the mouse position), then set the width of the laser object to the raycast distance.

    Is it possible to raycast at an angle until it hits a solid? If not, how can I do this?

    I've tried following a tutorial and have seen others set the width to a number larger than the layout if the ray doesn't intersect but the laser acts inconsistently and I'm having difficultly making it work.

    Can anyone please help?

  • I think it could be possible using a drawing canvas after reading about it in the manual but I don't have any experience using the object.

    Is this possible without sacrificing too much performance?

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  • Construct isn't very good for making most 3D games, even basic 3D games that use 2D collisions. It could be possible but FPS would most likely be low.

    You would probably need to use z elevation and z height in events and actions.

  • Is it possible to make only objects that are in the player's line of sight visible and all other objects black similar to the image above?

    I have attempted to use the Shadow Light object with no success.

    Tagged:

  • Thank you very much. I used F12 and found an error message a few days ago but was able to fix the issue after removing an addon that caused it.

  • Thank you.

  • I'm creating a game with a gun in it and decided to use line of sight on the gun to check if it hits something. The issue is that it only checks if it hits an image point, not the entire object. How can I check if the gun hits the entire object?

  • I attempted to preview another file I had for my game that had the 16x16 textures that I had kept in case I decided not to replace my textures. Unexpectedly, I had the same issue. Here is a screenshot of it, note that I have the paid version of Construct 3.

    I am able to preview other games, even 3D ones, however they are smaller games. I also forgot to mention that there is no audio, and it does not work in all preview types.

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salehkindy

Member since 9 Aug, 2020

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