making a platform game similar to maple story where you kill an enemy and items get spit out, any idea how to go about making a drop rate and Items spit out of enemy
so i think on enemy death i want to do this....
is have an array whether the monster drops or doesn't drop items, have a 2nd array for each individual monsters items , then a 3rd for how many items get spawnd, and 4th array for rarity items. is that too many arrays?
well... i'm lost on where i need to start so if anyone can shed some light where i begin please leave your skype ID or come to my stream twitch.tv/gusnation i stream from 11-5pm PST time. or Leave steps below