yes like i said i'm using spriter pro files so you need to install that plugin and to do that you need full version of construct
so i have a family of items gears, monster drops, gold, ect. so when a gear goes into inventory i want it to roll stats so when i gain it
so i try booleans
[ITEMS(family)- ROLL STATS(boolean) true] - [STR round(random(0,50))]
- [set ROLL STATS FALSE]
but that turns all items family to false
Picking by unique ID well all items in the family have the same ID so all my helmets have same ID
that's why in an older post i was asking if there is a way to have containers for family items but i know I'm doing something totally wrong