Gussy's Recent Forum Activity

  • ya something is definitely goofing up , even when i set a boolean it doesn't know if its on or off it cycles through 0,1 (off and on) so i think my item is forever being created which is why a random roll keeps cycling i think i have been doing it right but something else is happening

  • ya i try these things, and its not working, it just dawned on me that i'm using an inventory sprite , each frame is an item and linked with the icon_id of the sprite...... but that shouldn't be the issue cuz i tried switching and that isn't working either ... ughh ya i need some help add me on skype and walk me through if you can

  • booleans wont work cuz the item has 1 UID and Picking wont work cuz the item in the family has 1 UID so i cant simply switch a boolean off and on per item gained, Picking UID wont work cuz .... well ya 1 UID so i pick the item to roll stats and if i got 2 helmets well then all my helmets change to new number or they all share same rolld amount

  • I even tried the function and that doesnt seem to work either , ughhhh someone please knock some sense into me

  • yes i've read everything on families and stuff but i'll read again so i didn't miss anything

    if you dont have full version you can add me on skype once again gryz34 or Gusnation add me and ring me up and i can screen capture and show you what i'm doing

  • so i got a family of gears, with str instance variable but if i get 2 of same helmet , the rolls are the same amount and i need them to be different rolls each time per gear you get . how would i code for it to roll for each family item individually? please help i've tried setting a boolean and picking but i guess i'm not doing it right cuz the same results always happen if i turn the boolean "stats rolld" (or whatever we wanna call it) it turns all the families boolean to stats rolld so when i get the same helmet the same stat is same as the first helmet i got . if i try picking well i only have one UID to pick so same results on that too , i've tried "for","for each"and "for each(ordered)" someone please be kind to tell me how to code this and or please make a capx for me to refer to

  • yes like i said i'm using spriter pro files so you need to install that plugin and to do that you need full version of construct

    so i have a family of items gears, monster drops, gold, ect. so when a gear goes into inventory i want it to roll stats so when i gain it

    so i try booleans

    [ITEMS(family)- ROLL STATS(boolean) true] - [STR round(random(0,50))]

    - [set ROLL STATS FALSE]

    but that turns all items family to false

    Picking by unique ID well all items in the family have the same ID so all my helmets have same ID

    that's why in an older post i was asking if there is a way to have containers for family items but i know I'm doing something totally wrong

  • trying to set up an inventory system , so that when my character gets a gear piece it will roll for the stats, but when i get another item from the family it re-rolls for all the items and i just want it workin on per each family item so like if i get 2 of the same helmets i dont want each of those helmets to have same stats unless magically it rolls the same stats but i want every gear to be unique with different stats

    my skype is gryz34 or Gusnation.

    twitch.tv/gusnation if you wanna catch me streaming and workin on my game

  • how can i make it so my gears UID is different for everyone , thats a container i believe but if i equip the gear it puts all the family items in the one slot

  • twitch.tv/gusnation feel free to stop by and help me on my live cast

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • THINGS I WANT TO HAPPEN

    drag and drop I want

    items being unique so stats on gear are different on each drop

    so if i left click i gain item , if i right click in inventory it zeros it out, if its a gear and you right click then the blue helmet equips but i want that str stat to roll once on that one helmet and if i get another that the new helmet will have a different roll on it . (diablo style) each gear will have its own unique stats. if i equip a helmet and one is already equiped i want them to swap places..... i'm not too sure what i need to do. anyone able to skype or step by step help me ?

  • ya those links didn't help me much, did you figure it out Polymorphism? we can skype and try and help eachother i've been trying to do the same thing

Gussy's avatar

Gussy

Member since 18 Apr, 2014

None one is following Gussy yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies