Gussy's Recent Forum Activity

  • I want an inventory with drag and drop like the one in the store that is 40 dollars. Its not just knowing arrays I still need to know the instance variables to setup, system actions, and strings to use, and know how to set it all up. I also like to understand the sequence of actions so that i know whats going on than just messing around. Fireche somethings aren't as easy to some people especially when im more of a visual learner not a reader. which is why i asked for people to skype me and that way i can show through share screen whats going on, i think i'm close to my goal though . I like what lennaert said though its also nice to converse on the forums so that everyone can have this knowledge. feel free to jump in and share how you would tackle this problem

    thank you everyone for your thoughts

  • yes i like your style of helping, rather than most people who want capx or send you to tutorials which aren't helpful if not explained well

    and you do EXPLAIN WELL!!!

    I guess i could add variable

    x,5 = stackable or make a boolean on the item?

    do you know what way is best , i'm leaning toward the boolean

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  • i think talking over skype would help alot faster too if you can add me

  • https://www.scirra.com/tutorials/614/array-based-inventory/page-4

    I was looking at this inventory tutorial and added drag and drop to item but the instance doesn't change until i click again on the corresponding box

    AND

    Just got your message about how the 2 arrays are comparing each other , is that right?

    i noticed in my research that y is the array for stats, by the looks or Z i've seen arrays with X for item Y slot Z stats or something like that

    also i see that 1 = it doesn't have stats

    2= strength

    why isn't 0 used on the Y?

    and if i want more stats added like defense do i just raise the Y to however many stat variables i want

    also i see your example holding 3 swords i dont want that in 1 slot. like each sword or gear to only take 1 slot and each sword to have unique amount of def or str so each sword you get may be stronger or weaker

    according to when you pick it up it will roll round(random(1,60)

    thank you so much for your help!!!! its definately a nudge in the right direction for me. FYI i just started learning C2 strings and whatnot , last year i really was just messing with platforms and doing simpler stuff.

  • yes i already know how arrays work but all the tutorials use only 1 array not 2 , so its hard for me to understand how to coordinate 2 arrays together. some tutorials are just not out there yet.... may sound simple but i've looked at all the tutorials and capxs and i still dont understand. you gave me some good ideas though that i will try doesn't hurt to go back and test things. still looking for someone to add me on skype

  • help?

  • Anyone willing to spare some freelance time I need someone to help building an inventory system for my game. I dont feel like spending money in the store(I dont have any) I wanna learn programming and why my way isn't working. all the tutorials mostly show arrays and stuff for inventory but dont fully show what i'm aiming for

    add me on skype "gryz34"

    Be my team player please

  • still need help anyone want to add me on skype and help me solve

  • ya i've made an inventory system like that before where the sprite changes to the item icon, i want a created itemicon to be placed into empty slot and also have drag so if you move it to another slot it with move to that slot in the first link its like what you showed where the slot is changing to that particular item. but this does not work for me because item and slot need to be different so you can drag item to another slot like most other MMOs

    in my 2nd build its closer to what i want but the items dont spawn orderly to the slots the items just stack in the one slot

    here are 2 of my inventory builds

    http://www.mediafire.com/download/tngv8zhp38segzw/Myinventory4.capx

    http://www.mediafire.com/download/hxn3hpynfoms8q6/Inventory+drag.capx

  • hey thanks i'm lookin at it right now to see if it will help me

  • does anyone know how to build an inventory system with items going to the next slot as they are filled

    I would like you to add me on skype gryz34 and walk me through it , even if you dont entirely know how to go about it i'm learning like everyone else but the tutorials i've been searching for dont explain very well or dont show the part of arrays that i want or inventory style. I don't understand how to make item slots check for if they are filled or not and go to the next slot or fill item slots in order following an array, or maybe i need both?

    please add me and help me if you can, I do know this is a lengthy task and i dont expect anyone to pound this out with me in one sitting

    I also have mumble,raidcall, and willing to download any other voice program that you may have.

    I'm desperate for help and for as many cookie crumbs till i get this finished

  • do you have any voice chat program?

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Gussy

Member since 18 Apr, 2014

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