FlippyDolphin's Recent Forum Activity

  • I have a move to function that moves towards a player and then begins to orbit at 100 pixels away using a LOS function. However it always begins the orbit at the same spot. (like 100 degrees of the player) but i want it to start at the point it is.

    I want it to begin orbiting here when it sees the player

    But instead it teleports to here and then begins orbit

  • Idk. Do you need the use of every tick? What is the correspondent actions?

  • Maybe not. Are you using any loop commands? They are shown by a green looping arrow.

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  • I only want my objects spawning on my outside borders. (25x, 475x, 25y, 475y) but i want it to be anywhere on the outside

    X25 Y0-500

    X475 Y0-500

    X0-500 Y25

    X0-500 Y475

    I want it to spawn at a random place there every 1 second. How would I do that?

  • In my codes every time I've tried using the while condition it crashes my game.

  • Same here. It seems to be while using the "while" condition

  • I'm wondering the exact same thing.

    As far as I know it seems like you need a background tile on top of a button

  • I'm pretty new to construct myself but would setting everything that you want to moves effects to 8 directional movement work? Or platformer movement depending on the way you wanna go with it?

  • So i have a program for collectables that respawn if you die unless you finished the level then you get to keep them (like most in game collectables)

    So the way it works is i have

    On collision with > Collectable (persist) > set collectable (persist) invisible

    On layout reset > Respawn persist objects

    The only issue is if ive already got them them and go back to the level. They are still gone. Unless i die. then they respawn

    I want to know

    A. A way to make them stay gone (preferably without using destroy)

    AND

    B. A way to replay the level with a more faded version of them (so you could still go and get them but you know that you dont need to as you have before)

  • My music is effected by items I pick up.

    Is there a way to change the tempo of the music in construct?

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FlippyDolphin

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