FlippyDolphin's Recent Forum Activity

  • I feel like tile movement would be best but I dont think you can actually make the character continue until it hits something can you?

  • But then wouldnt it run into the same issue again but colliding with where the polygon starts?

  • Everything is 50 x 50. I tried making the collisional 48 x 48 however there is other objects that can move the same way as the player (such as a pushable snowball) when they are pushed now i run into an issue of having them 2 pixels to the left of the object above it which just runs into the same issue

  • Currently I am making a game where the characters slides around on ice. I am using 8 directional movement (but restricted to 4 directions) to achieve this. However I am running into the issues of hitting corners of collidables

    Also objects seem to be teleporting at start of layout which I also believe is to do with the collisions

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  • Oh weird for some reason my phone was returning an error message when I originally tried this. (I'm on my mobile because my baby brother peed on my computer mid game jam.)

  • Pretty self explanatory from the title

    I want to be able to spawn something where I touch but a bit to the right. Cant figure out the touch mechanic. Tried reading the manual already.

  • Yes. The issue is I use wait actioms in the special attacks. Should I instead break the special attack into multiple functions when I need to use a wait?

  • would this allow it to stop doing the attack mid attack?

  • dropbox.com/s/cx9grhkr71c2nvm/Bullet%20Hell._autosave_.c3p

    Like this?

    Anyway I want the boss to stop doing it's attacks when it is hit by the bullet. I'm rather new to construct sorry

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FlippyDolphin

Member since 3 Aug, 2020

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