ManoD's Recent Forum Activity

  • Then you just create the events like you mentioned in the original post, if animation attack1 has finished, do something, what's the problem?

    well, there are other animations that also have more than one variation, so there were a lot of events, but if that's the only way, this will be it.

  • For this you can use &choose(1,2,3)

    I tried it, but it looks like it randomly chooses one of those numbers, I needed it to work with all the numbers. :/

  • hey guys! (sorry for any grammatical problems) well, let me try to explain what I mean, my player object has 3 attack animations (attack1, attack2 and attack3) I want to make an event like "when finish animation-"attack"&(any number)" to every time the player finish an attack triggers the event

    any help will be appreciated S2

  • I would make a clone of the wall and take away the solid behavior so you can walk through it.

    (I think I wrote something wrong)I just want to do like in this game that the character doesn't hang on (hang on?) diagonal walls

    sorry, english is not my native language, i am using a translator.

  • Slide through objects?

    Like light passing through water?

    When overlapping object set bullet speed to 10

    When not overlapping object set bullet speed to 20

    Something like that?

    (I think I wrote something wrong) I just don't want the enemy to speed up when it bounces off the wall, I'll try this

  • hey guys! so it's basically what i'm trying to do and what is happening in my game:

    youtu.be/slh-tZeuKJg

    has a way to make the player slips through the wall like this?

    thanks a lot to take your time to help me!

    Tagged:

  • hey guys! so I tried to set 'bounce off solids' to yes, it works but when the enemy slides through a wall, he speeds up for some reason, I tried to limit the bullet speed but it doesn't work, has a way to make the enemy slides smoothly through solid objects using bullet behavior?

    here's what's going on:https://youtu.be/z-L0IWiH4ds

    sorry for any grammatical problems and thanks in advance!

  • Changing object scale on the layout is better for performance.

    If you need a repeating image in the background - use TiledBackground object.

    thank you bro!

  • Hey guys! I need to put a 720x1280 png as background on my game, but I'm using a 240x256 sprite so I don't know if I change de sprite resolution (on a image editor) or I change the object scale inside of the construct, (I had the impression that when I increased object scale the game was a bit of lag) what do you think guys?

    thanks in advance!

    Tagged:

  • I recommend making your own particles with a sprite object that has the bullet (with gravity) and fade behaviours. Then you can spawn by animation frame.

    man, with your idea and this, it was perfect

    thanks a lot bro!

  • I recommend making your own particles with a sprite object that has the bullet (with gravity) and fade behaviours. Then you can spawn by animation frame.

    hhmmm this is a good idea, i'll try

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  • Hey guys! I'm training my "construct skills" making a 2D Minecraft, so I'm stuck in this part of the project, I need to make the particles (breaking a block particles) spawn with the image of the respective block I'm breaking, I thought use diferents frames, but particles don't have frames, so I have no ideia how do I do this, please help me! XoX

    Subscribe to Construct videos now

    Thanks in advance!

    (and sorry my bad english)

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ManoD

Member since 12 Jul, 2020

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