Hey guys! I need to put a 720x1280 png as background on my game, but I'm using a 240x256 sprite so I don't know if I change de sprite resolution (on a image editor) or I change the object scale inside of the construct, (I had the impression that when I increased object scale the game was a bit of lag) what do you think guys?
thanks in advance!
Changing object scale on the layout is better for performance.
If you need a repeating image in the background - use TiledBackground object.
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Changing object scale on the layout is better for performance. If you need a repeating image in the background - use TiledBackground object.
thank you bro!