You can right click an event to change it to an 'or' block.
If animation a finished
Or
If animation b finished
Or
If animation c finished
Do x
(sorry, I forgot to mention that I'm trying to make a combo for the player)
hmm I think this is a good alternative (how did I not think of that?) well, I found a way to make an event that fits more into what I was looking for,I put a variable in the player to help:
on "attack"&var finished
add 1 to var
so the event is now working on all animations