ChrisHarden's Recent Forum Activity

  • dop2000 Why would I save at the end of the level rather than the beginning? haha. Wow. More often than not, the solutions to my problems seem obvious in hindsight. It's so easy to get "in the weeds" with the code and it's so easy to take simple game mechanics for granted. After moving the save point to the start of the level (start of layout)

    and adding the "Check item exists" at the start of the Menu as blackhornet suggested,

    it all works properly, just tested it on itch.io and the "Continue" option positions itself when I return to the page.

    Thanks for reaching out ya'll. I DO only post after I read a number of posts on the subject and can't seem to figure it out

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  • Trying to get my game to have an autosave when a level is completed so that if the player returns, they can then choose to "Continue" where they left off.

    So, at the end of a level I have this Save function:

    That should do it eh?

    So when the player returns, the local storage checks to see if the information exists. If it does then it should position the "Continue" text in the proper spot, on screen.

    And when the player clicks it...

    It loads them to where they left off. Right?

    I've uploaded my game to itch.io with an "in development" status so only I can see it, I've played the game on the Google Chrome browser and it's not saving. What step am I missing?

    Tagged:

  • Very cool, chunchun! Thank you for sharing, your link invitation was my first visit to bilibili. I was worried I wouldn't be able to watch your video as I do not understand Chinese, but the format/presentation of your video along with a simple "right click" and "translate to english" on the page made it all completely readable.

  • I'd say it counts as an exciting new channel of Construct 3 tutorials rather than a devlog. While I am thankful to have channels like yours with detailed tutorials, there is something relieving about watching a devlog, the ups and downs, the human element that gets sandwiched between the daily grind of game development.

  • Have you tried playing on different browsers? Also, is your music in the sounds folder? If not try moving it there and then see if it works on the export.

  • So I really enjoy following Vimlark's youtube channel as he takes on GameJam after GameJam but I'd like to subscribe to more devlogs. Does anyone have any other recommendations for youtube devlogs that use Construct 3?

    Tagged:

  • Well, it seems as though it was a simple fix thanks to the twos of yous. I added "Simulate Platform pressing Right" when the player is in the "LandingZone" (an invisible square on and above the ground) and that stopped the jittering. The problem then was that the player was running off the screen, so all I did was adjust the settings in Platform so that the Max Speed is 0.5.

    Not sure why I didn't try to similuate pressing right. I think I just had a little voice in my head telling me it wouldn't work for so and so reason (mainly that the ground was being generate, and moving). This reminds me to try things before I decide they wouldn't work. Now I just need to work on creating a decent run animation.

    Thanks again for sharing the tutorials/projects.

  • Thank you for the replies. rafaeltrigo and bartalluyn, thank you for y'alls replies. It looks like both of you are using Platform Simulate Pressing Right for the player. I'm going to try to implement this on Monday when I have time to work on it. bartalluyn your youtube page looks awesome, very detailed tutorial and rafaeltrigo I see you have uploaded a ton of tutorials via the Construct site. As someone who is new to the software I really do appreciate seeing anyone's work.

  • So I've taken on my second video game create, a tutorial of flappy bird, and I've had my way with changing it a decent amount. Instead of a bird I have a man with a jetpack. I want the man to be able to run on land but am having trouble with a "jitter".

    On the Ground I have

    1) Solid Behavior

    2) Custom Behavior at -70 Horizontal

    On the Player I have

    1)Platform

    2)Bound to Layout

    The player switches to running animation when they overlap the "Landing Zone", an invisible sprite that takes up the ground plus some space above. The player does run on the ground at the right level, the only thing is that there is a "jitter", where it lags. I assume the lag has to do with being push -70 by the ground, but I'm not sure how to combat this lag. Any ideas? I figure I need to "Every tick" something but I just can't get it right.

  • I've tried doing sound at object at start of layout and that results in only one of the sprites to have positioned sound.

    When I try to use the "For Each" option it slows down and crashes.

    How do I play the same positioned sound for multiple objects that are the same. I have a few bees per each level and I am trying to make a buzzing noise for when the player gets close to each of them.

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ChrisHarden

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