So I've taken on my second video game create, a tutorial of flappy bird, and I've had my way with changing it a decent amount. Instead of a bird I have a man with a jetpack. I want the man to be able to run on land but am having trouble with a "jitter".
On the Ground I have
1) Solid Behavior
2) Custom Behavior at -70 Horizontal
On the Player I have
1)Platform
2)Bound to Layout
The player switches to running animation when they overlap the "Landing Zone", an invisible sprite that takes up the ground plus some space above. The player does run on the ground at the right level, the only thing is that there is a "jitter", where it lags. I assume the lag has to do with being push -70 by the ground, but I'm not sure how to combat this lag. Any ideas? I figure I need to "Every tick" something but I just can't get it right.