Artpunk's Recent Forum Activity

  • Im using XDK for my first game. Im getting really good performance on Android and iOS. I get 60fps on my old test devices: iPhone5 and Nexus5.

    Im just discovering that plugins, like everyone says, are a complete pain in the butt, but ive just managed to get Chartboost interstitial ads and Google Analytics working in XDK using the cranberrygames plugins... how long they continue to work remains to be seen.

    I tried my game on cocoon a while back just to compare, and performance was good on that too. But there was a bunch of stuff broken with the game, I guess because I had been testing on XDK right from the beginning. If I had tested on cocoon from the start too, I would have picked up those bugs of course.

    I noticed a couple of C2 games published recently on Android were built in Cocoon (Lunar Mission and Artillerists), so those devs are obviously happy with Cocoon.

    One thing I dont like about cocoon is their logo being slapped at the beginning of your game. But thats a minor thing. Im happy with XDK provided ads and analytics continue to work

  • Are there example capx's for the cranberry plugins anywhere? Id like to see examples of how the various conditions and actions should be implemented. At the moment Im specifically looking at the chartboost plugin.

  • I think your art is really cool. I like how he pulls his gun from the holster when he fires

  • Hello cranberrygame is it possible to track installs and uninstalls with your Google Analytics plugin?

    I'm using it with XDK and its working v well tracking things like, time in the game, the current layout player is viewing, the level number etc.

    It would be good to track data about total number of installs versus uninstalls but Im not sure how to do that... is it possible with this plugin?

    thanks!

  • Disregard my previous question, I managed to answer this myself. It totally works!

  • Sorry to bump an old thread. Just wondering if anyone has cranberrygame 's Google Analytics plugin working with XDK?

    Just want to find out if it does actually work with XDK before I purchase and try to get it working. Judging by the posts from KENYONB above, it doesn't work with XDK?

  • Missing any template?

    If so, just reply to this topic and explain me what you need. I'll consider to make a template then

    Hi Andy. Well a template or tutorial demonstrating options for getting ads into a game on iOS using XDK would be helpful.

  • Looks like some really useful resources there. I'll definitely be checking these links out. Thanks for posting AndreasR.

  • Looking very cool!! I like the bloody foot prints left behind the player.. that kind of attention to detail adds a lot I think.

  • Hehe funny u mentioned that. I had the apostrophe in the wrong place in an earlier version...

  • You can host your game on gamejolt and generate keys for a private access or you can do it on itch.io too.

    Both are free. It's not beta testing focused but it should do the job.

    (Or you are talking about an online server for your game and I don't know the anwser)

    This is helpful to me too. Im currently thinking about how to beta test a game. I might try this option..

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  • An update on my simple platform game.

    I now have a title. It will be called either:

    Cluckles' Impossible Adventure OR just Cluckles' Adventure

    I have completed 107 / 108 levels, and I am currently deciding if I should make the last level a boss..

    Testing

    Im currently play testing the levels over and over, trying to find any remaining bugs / level design flaws etc.

    Id really like to get some people to beta test with me, in fact Ive already had offers from people on the forums to help me play test. I was thinking about putting the game up as a playable demo on the scirra store or something, but im hesitant because I was reading that its very easy for people to ripoff a html 5 game and post it elsewhere... Does anyone have advice on this?

    I might not end up making it available for beta testing. I might put it straight on the Google Play store and make fixes as I get feedback from people playing on their phones. In the game I have links for email and to a subreddit, so players can easily contact me to give feedback and report bugs. So id kinda be using the first group of players who find the game as beta testers? Good idea? Disastrous?

    The reddit is: reddit.com/r/ClucklesAdventure/ but theres nothing there yet.

    Anway here is some art:

    Main menu and game title.

    Navigating the menus.

    The third game environment: The Catacombs!

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Artpunk

Member since 10 Apr, 2014

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