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  • It reminds me of Candy Box! http://candies.aniwey.net/

    Absolutely love that game, too. It starts off so simple and it expands out into something pretty huge!

    Yes Ive noticed that Candy Box and A Dark Room often seem to be spoken of in the same sentence. Many people say the two are similar and they enjoyed both. I am currently playing Candy Box 2 to get feel for what that game is all about.

    Don't see why this couldn't be done in C2; an array to store your collectible items, and a separate array to store your text. A function to print items from the array to the screen at set time-based intervals, with other functions to interrupt that at given points and show/hide things, or to start new timers and respond to things the user does... yeah <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> I think it would be pretty simple.

    Thanks for those general pointers. I am very new to C2 so any general advice like that is appreciated.

    You've intrigued me; I may well try and work on a small prototype, myself. Have you thought about just giving it a go and just seeing how far you get?

    Yes I totally intend to have a go at this and see what I can come up with. Soon Ill have time to sit down with C2 and put a couple of solid days into learning how to use it. Just madly trying to close out some client work first.

  • ok so what's that link exactly codah? You took the source code and put it into a webpage? Just to test it, is that right?

  • Ok codah. Yes from what I have read the original web based version had a following and the mobile version was highly regarded as well. I'm not sure how much $ it generated but from what I can tell most people who play it are drawn in / impressed by it.

    I haven't played many text based games so it was a pretty new thing for me. And it was quite a revelation that such a visually minimalist game could draw me in so thoroughly! Normally I'm a very visual person.

  • I just found it so deep and intriguing. It taps into something primal in the psych. Compared to so many other games that I play on PC and mobile, many of which are just time killers or provide some short lived entertainment, I found A Dark Room to be really... I don't know how to describe it exactly, but it resonated with me. I found it to be melancholy, dark, sinister, thought provoking, fun and sad all at once.

    I'd be interested to hear your opinion once u play it through codah. It's actually quite a short game, maybe 4-5hrs I think.

    So yeah. The developer has made the code for the game open source.. You can go and download it but I have no idea where to start to modify it and change it into my own game.

    I have ideas for an adaptation though in terms of themes and variations to game play.

  • Yes it's a very cool game. Very imaginative and kind of deep and evocative.

    The original version was made for web, I'm not sure what the original was coded or developed in. Then it was ported to mobile by another guy.

    My problem is I don't know how to program, so even if it would be easier to make in traditional languages I still need to look to a program like C2.

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  • Does no one have any thoughts on this? I'm not after a step by step walk through or anything, just thoughts on whether it would be possible, and what a general approach might be.

  • Would it be possible to make a game like 'A Dark Room' in Construct 2?

    I think this kind of game is called an 'incremental game' or 'idle game'. (see http://en.wikipedia.org/wiki/Incremental_game)

  • Pixel Prospector has a huge amount of useful info.

    http://www.pixelprospector.com/the-big- ... me-design/

  • Everytime I see the name of this thread, my first thought is... "Yes, But I am keeping them all to myself..." followed by maniacal laughter...

    Ive read in a couple places lately that 'you shouldn't be afraid to put your ideas out there..' , reason being that you get useful feedback from showing off your project, and anyway people are too busy working on their own projects to be interested in stealing other people's ideas...

    Personally I have mixed feelings. I think feedback is definitely useful, but it almost feels like you're giving away the golden goose by sharing all your artwork ideas and game concepts in 'post what you're working on' -type threads.. my 2c

  • Inventory screenshot for you guys until more to come!

    The handgun looks cool. Any more screen shots showing other weapons

  • Man I love this pixel art. So you're making the artwork yourself 7Soul?

  • So, who are you? How did you find out about Construct? What brought you into the seedy underworld of making games? What interests you? Where have you been, and where are you headed?

    Hello I am a 2D artist. I do a range of different art styles; concept art, pixel art, vectors. I came to game making from the perspective of an artist working on other people's games. Ive been doing contracts through odesk making graphics for basic games (runners, infinite jumpers, beat em ups, shooters etc).

    Which has been cool because its given me a clear understanding of exactly what kind of assets are needed for a game.

    So now I want to make my own, instead of just working on other peoples, and thats how I found C2. From everything I read C2 seems to be considered one of the friendliest games engines for people like me.

    Initially I plan to keep it simple. I want to make a basic platformer and see if I can have it published on the AppStore or Google Play. I have a bunch of draft artwork developed, now I'm just working thru C2 tutorials to figure out how it all works.

    I have to say I'm liking the active forum and well structured documentation for C2.

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Artpunk

Member since 10 Apr, 2014

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