Remus B's Recent Forum Activity

  • Actually you still get a LOT of objects so don't mind me but maybe if the lines are 1px thin the collision check will not overload the cpu so much.

  • Maybe instead of those invisible images overlapping you can make lines as long as 4 squares that are fixed on the screen instead of following the sprites, and than when theres a blue sprite overlapping it, it adds 1 to the line instance number variable called blue and when it reaches 4 it destroys the sprites that are overlapping it. This way you will have a lot less invisible objects to make the logic work?

  • It is not only possible, but also very easy, we will gladly help you but just like codah said, we can't teach you all the construct2 basics in this post, read the beginner tutorials and once you encouter a specific issue come back here and you will get an answer. Start by making a layout, add all the sprites and the mouse object, make the aim display follow the mouse pointer every tick and the gun image follow the pointer on the x axis, add the shooting animation and after this is done, make the star go on a random position inside the layout every x seconds. Than you just need to add an "on clicked object" for the star, triggering the scoring system which has more than enough tutorials.

    Best of luck with your project!

  • "Hoppu" runs smooth and looks very nice, I guess I will try exporting with crosswalk again also after I lower the image sizes and clean all the events. Thx!

  • Pc gaming is just not as convenient as the other 2, you can't compare sitting on a chair with sitting on a cozy couch and you can't compare walking around with your laptop with having a smartphone/tablet. It's true that pc has the most posibilities but people that are active (go to work, like to relax for real on a couch after a day's work) are much more likely to pay for games rather than a lot of pc users that prefer downloading pirated games or play free one's since there's so many.

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  • Buying this software is like getting it for free considering what you get for what you pay, it's one of my best investments ever, if you can even call it that considering the cost. It's like paying for a Volkswagen and getting an Lambo.

  • Your art is very nice but I guess ppl are more interested in forming teams since most of c2 users are indie and paying for sprites can be very expensive. I was planning on buying sprites myself when I started my first project but after hearing the costs I eventually got lucky enough to team-up with a great artist.

  • This game is awesome, rated it 5 stars!

  • I will try it, thank you for the answer!

  • I'm currently using intel xdk to export with crosswalk for android but my game get's a little laggy and I don't know a reliable ad inserting option yet for this.

  • I know there's a lot of posts about google play publishing but maybe it's a good idea to have everything in 1 post with recent opinions. Please post your favorite export option, also maybe with some pro's/con's and maybe also considering the option of implememting ad's and in game purchases like ad removal button, shops etc. Thank you very much for your time!

  • I found someone for now, but feel free to contact me and I will let you know if I need your help in the future.

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Remus B

Member since 4 Apr, 2014

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