Remus B's Recent Forum Activity

  • Layout 1 event sheet:

    on start of layout -> system, wait 120 seconds

    -> system, go to layout 2

    Layout 2 event sheet:

    on start of layout -> system, wait 120 seconds

    -> system, go to layout 1

  • As for the code, keep in mind they need to be preloaded before being used.

  • "Go to the 'Projects' tab (in the top-left)

    Under 'CORDOVA 3.X HYBRID MOBILE APP SETTINGS', click 'Plugins and Permissions'

    Click 'Third Party Plugins'

    Click 'Get Plugin from the Web'

    Enter the following details:

    Name: AdMob Plugin

    Plugin ID: com.cranberrygame.phonegap.plugin.ad.admob

    Check the 'Plugin is located in the Apache Cordova Plugins Registry' box

    Then click 'Import'."

    This is quoted from the manual

  • Try reading the manual for AdMob

  • briggybros

    Everyone says it's the code, but I used debug:

    on start of layout -> request leaderboard (10)

    on hiscore-> browser alert (phonegapfacebookPB.name&phonegapfacebook.score)

    the alert only triggers once, the text implementation has other conditions and people tend to blame that but at least the debug should have worked if it was the code's fault.

  • on start of layout -> preload interstitial

    on interstitial received -> show interstitial

  • Try using anchor behaviour on your spawner and set parralax to 100.

  • My pleasure friend!

  • Each time you change one of the three variables ( attack1, attack2, attack3 ), set variable totalAttack=attack1+attack2+attack3

    Each time you hit an enemy, set enemyHealth=enemyHealth-totalAttack

    So what's the issue?

  • If you attach the cap.x, I will fix it in 1 minute and leave you an explanation in a comment!

    Or if you don't want to post the cap.x, use tiled background and make sure you don't have white edges in your sprites.

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  • I am sure many here would gladly help you, but not much I can get from your description. What exactly do you mean with "blending together"?

  • You can use system:compare values

    object = the object that you drag and drop

    target = the position in which you want the object to stick

    value is determined by how big you want the snap to be

    On dropped "object" |

    system: compare values: abs("object".x - "target".x) < "value" |

    system: compare values: abs("object".y - "target".y) < "value" |set position of "object" to "target".x and "target".y

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Remus B

Member since 4 Apr, 2014

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