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  • Because player and enemy will fight with some distance between them.

    It's a game with grid-movement system.

    Well... Isn't there any collisions event at distance? In any case, you could create invisible projectiles to determine easily which enemy is hit. If you don't want to, you'll have to be more specific on what you did and what you want to achieve.

  • Sorry, but your advice doesn't fit my problem.

    As I said before:

    >I'm trying to make a game with combat system without collisions

    Whoops, sorry, I missed that. However, then, how the player is supposed to hit the enemy?

  • Hi NeronSparda!

    I assume you are new to Construct? You should read some beginners tutorials, and keep the manual in your bookmarks, it really helps to solve most of basic problems.

    Your problem is about picking the right instance of an object. An instance is pick when it fills a condition. From what you described, your event should look like this :

    Player - On collision with Enemy

    Player - Animation "punch" is playing

    -> Enemy destroyed.

  • No problem! Glad you've found your solution. ;)

  • Yes, this is kinda what i want but their is a huge problem with it which is the unlimited number of objects that it will keep on creating while player is near the platform!

    You can fix this problem by adding a small condition like this.

    EDIT : Hum... Can't figure out how to display my screenshot. Here is the link then : image.noelshack.com/fichiers/2018/27/6/1530965768-modif-sizcoz-capx.png

  • Hi !

    Sorry, I didn't see your message until then either! In fact I thought about it, and I may have been a bit ambitious on the time I could give on a team project considering I don't have much time outside of my work. Plus, I had a humble project of my own for which I got my motivation back haha.

    So maybe I'll come back to you when things will slow down. :)

    Cheers!

  • Hi !

    I'd be glad to help, but wouldn't it be simpler with a capx of yours? If you do not want to publish it, I'll try something on my own.

  • Hi ! I'd be interested in team up! I'm the programmer type, pretty used to Construct. I have a C3 license for now, and I'd be glad to join and help on a project of yours.

  • Hi everybody!

    I can see there are some untranslated terms. Some of them are pretty straightforward. Is it ok to fill them directly in POEditor ? For the new (?) plugin term Timeline, I would also suggest "Chronologie".

    Have a nice day!

  • Hi !

    Another suggestion for the term "Police Sprite" that we could entirely translate as "Police graphique". Although that could sounds a bit redundant since a font is obviously graphical, to me it's a more coherent term, not mixing both languages.

    Anyway, the term bothers me. What do you think?

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  • Hi again !

    Well we discussed that some months ago, but "Pas" is always the official translation. I agree with Magistross. "Pas" could be translated by "Etape", and "Au pas" by "Par étape". That would feel much more natural.

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Tibeytan

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