Tibeytan's Recent Forum Activity

  • Hi !

    I wonder : Is the translation of C3 in other languages still planned ? I can imagine that is not top priority, but how do you intend to proceed? Though I have no problem understanding English (less than to express myself with it at least ), I have to admit it is always more comfortable to work in one's native language.

  • Well, I'll go with my own positive vibe then!

    I'm no expert in making video games, I even have some difficulties to finish any projects for some personal reasons, but I can say one thing : Everytime I see any news about Construct I become enthusiastic, everytime I get in the editor, I have this feeling that I can make something nice. To me, that's Construct exclusive.

  • Maybe...those features will take longer than a week to test? Just a thought...

    And we are using a limited version where most of the best features are locked. How can we test for those bugs?

    I must say I agree on this matter. I wanted to create a new real project from scratch on C3 because, as for me, the better way to take the software in hand is from a real development process. But there are too much limitations. If even "basic" features like families are locked, there's no way to create anything a bit complex.

    Limitations like 40 events by projects, 2 layers per layout, no subfolder, are easily incapacitating enough to be sure that anyone who really wants to make actual games would buy it. Plus, that is a beta. You should allow people to see how great your software can really be.

    Love C2 and using it everyday, so honestly, I'm not really in any rush for C3, cause so far, I believe the only limitation to me building games is my own ability and not C2. But am looking forward to it.

    I couldn't agree more.

  • Hi again! You're welcome, I hope you'll manage to do what you want eventually.

    Here's a capx of an impact system. I think that will give you enough event materials to try something by your own.

  • Alright, so that worked for the x alignement problem? I'll look for that but you should look about the distance System expression. Uploading picture ? Go on noelshack for example, get your img URL and put it here between the img tag.

  • hello,

    it seems that you video is private use only on youtube?

    Woops! That's fixed. Thank you

  • NEW VERSION : v1.1

      * Possibility of smooth transition added : With the layoutRooms' "scrollSpeed" instance variable, you can decide whether the transition is instantaneous, or smooth with a movement of scrollSpeed pixels per seconds * Added players' "outside" instance variable and OutsideTile object allowing you to define when the player goes out of your layoutRooms (fall in a trap for example).

    NEW VIDEO : HOW IT WORKS, HOW TO IMPORT?

    You can check the

    Subscribe to Construct videos now

    about the general description of the template, how it works, and how to import it in your project! Hope it will help you to have a better idea of it before making your choice! I apologize for the audio, and the english subtitles. If the video is really not clear or understandable, please tell me!

    See you!

  • Alright! Then maybe you should use a variable, that increase each time you want to create a new sprite, just like this :

    Unless I missed some subtlety, that should be close enough to what you want.

  • Ok, nice then! For the second problem, I'm sorry but I have difficulties to understand what you explained. Especially that part :

    if i use system for create is correct but i can't create one a one on X or Y (when create the firts one need to the other create next to the first

    Would you mind to reformulate this?

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  • Hi Swivels!

    If I understood correctly, you have some Partitions that are identical, and others that are not. And you want a click on a sprite to remove it and all its doubles. If so, then you must add an instance variable to Partitions, for example "type", that is identical between some partitions. Then you could do :

    On Partition clicked (Mouse condition)

    Partition "type" instance variable = something (Partition Condition)

    Destroy Partition (Partition action)

    Maybe you could send a capx of your own that we'd modified to show you in more details if you don't manage to do this on your own with my method?

  • Looks really nice! I'm particularly fond of the rats, for some reason. I won't have use for it, but I'll definitely play the demo to see what you've done!

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Tibeytan

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