DAG's Recent Forum Activity

  • I know, old thread. but actual topic.

    We need "integer scale inner". Little suggestion ASHLEY. scale inner for retro pixel graphics looks ugly on smooth float scale. Also when sample is set to point.

    A workaround: Get display size and resize the canvas at layout start to the display ratio.

    Or create layouts for each device.

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  • I still think It is an essential feature for a game engine. Regardless of my two examples

  • Hi,

    currently it's only possible to set a scale factor. But I want to scale a layer or layout along width or height. independently of each. I really miss this feature. It would be great if you would add this. ASHLEY. It is an essential feature.

    Application examples:

    • Zoom into a piano roll.
    • Faked isomatric map. Set Angle to 45 deg and shrink to 50% height.

    ...

    sincerely

    Dominik

  • Quick and dirty solutions:

    Edit data.js and change © to \u00A9

  • Problem Description

    Since the latest updates, there is a problem with utf-8 chars like the Copyright symbol "©".

    Construct 2 export a data.js file. This is a new feature and I think this makes some problems.

    Steps to Reproduce Bug

    • Just create a project with a text object.
    • Set the text property to "© Copyright 2014 xxx"
    • Export to ejecta and run on iphone.

    Observed Result

    On device the text looks like: "© Copyright 2014 ..."

    Expected Result

    With out the first letter "Â". (wrong encoding)

    Affected Browsers

    Only with ejecta. On desktop there are no problems.

    Construct 2 Version ID

    r190

  • Just use the direction of the bullet.

    For example calculate the angle(xprev,yprev,x,y) or x/y separately (dx = xprev-x; dy = yprev-y).

    On collision - move the the object towards to the angle.

  • Just check the impact of the bullet. For example x position or direction. then move the victim to the the opposite direction.

    For animations you can write some code on "every tick" or use position plugins like "moveTo".

  • Try to lock the orientation and use the "browser" object. There is a condition for mobile orientation. (not tested).

    Which runner (webviewer) are you using?

  • Hi,

    the function object is awesome. And the recently added autocomplete feature is really great.

    It would be great if it were possible to change the parameter name.

    Only the names display in the call function window.

    Suggestion: Add on the "On function" Event window textboxes for entering parameter names.

    Assigned to the parameter index. In the function can still be used FunctionParam(n).

    What do you think about this feature?

  • Ok great

  • I don't need the "preloadd sounds" (Project Properties). Because on layout start, I preload all sound by playing with -x db (silent) (the preload function of sound object don't works fine). Whatever...

    Ashley: Can you publish the source code of the "preload sounds" function? How does this work?

    The fact is that this feature doesn't work with ejecta in combi with the sound object etc.

    Reproducibility (yet): 0%

  • Problem Description

    I have a very complex project. With a lot of sounds.

    A few weeks ago the feature "Preload sounds" (Project Properties) was not yet available.

    So I build my own sound preload on layout start.

    Whatever ... I don't know whats the problem is. But I want report a issue.

    If the Preload Sounds property is YES, my project does not load using ejecta.

    Stops at ca. 10-11% (c2 loadingbar).

    I can't reproduce this bug with new created project. :/

    But this bug exists 100%. - Perhabs other users have the same problem.

    I want to say: Test this feature (preload sounds) again extensively.

    Attach a Capx

    Sorry, I don't want to publish my source code. And can't reproduce.

    Steps to Reproduce Bug

    No way yet. (Maybe soon.)

    Observed Result

    The load with ejecta does not work. Hangs at 10% - 11%.

    And on browser the processing time takes longer. But works.

    Operating System and Service Pack

    iOS using Ejecta

    Construct 2 Version ID

    r177 (since the feature preload sounds?)

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