DAG's Recent Forum Activity

  • Please add a feature to Enable / Disable the effects in Editor. A Initial State.

    At runetime it works with event. But I want it for the Editor.

    Thanks

  • Thanks

  • Hi,

    how to get the uid of the last created object?

    e.g.

    I create an object (instance) on touch start. Then I want to address this instance (uid) to set variable values, or scale etc. But HOW?

    pseudo-code:

    Create Object at and return uid: obj_ball, touch.x, touch.y, var_obj // uid of created obj

    with(var_obj) set variable value: new = 1

    or:

    create object at: obj_ball, touch.x, touch.y

    with(last_created_obj) set variable value: new = 1

    etc.

  • Hi,

    just a little suggestion:

    The anglediff(ang1,ang2) function works fine, but its a abs value without sign.

    Please add a checkbox in this functionwindow for sign or abs (unsigned).

    Why? For example for object moving in to directions.

    angDiff += angleDiff(ang1,ang2)/10; //smooth moving to ang1

    Pos.x = mid.x + sin(angDIff)*128;

    Pos.y = mid.y + cos(angDIff)*128;

    Here is a alternative script for singed angle diff:

    angleDiff = ((((ang1- ang2) % 360) + 540) % 360) - 180;

  • Great stuff, awesome tool. also for script-oriented software developer.

    But here are my suggestions:

    • Add a ability to scale the layout separately in width and height.
    • Text Input for iOS. Text box, Lists, buttons, etc. for iOS. vkeyboard etc.
    • Add a official HTML5 to iOS Compile from scirra for 100% support of all features. inlc. webgl.
    • Add a Script Object for pro user and complex algorithm.
    • iOS Notifications
    • 3D (optimal) for example. add a 3D object to load a fbx model. or obj with tex.

    Add:

    • surface: for example for: destructible terrain (worms like)
    • dynamic shadows. lightning.
  • Hi,

    I have purchased c2 now. with cocoonJs really awesome. ...

    Now I want a text input on iOS device (app).

    I use some form controls like button, list and Text box.

    But when I compile this and run on iPhone, the controles are gone.

    Is it possible to type some text in? show keyboard etc.

  • Yes. Only a horizontal (width) zooming and scrolling engine. For example a piano. There you can zoom out to see all keys (the whole layout width is shrinked) Or you zoom in and see 100% size of keys.

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  • Thx but this is not exactly what I wanted.

    More Informations:

    I develop a iOS APP, for iPhone. Window Size: 1136,640 (iPhone 5)

    My Layout Size is 6656,640. Now I want a scalebar to zoom in and zoom out.

    So I want to scale the width of layout between 1136 and 6656.

    (1/6656*1136). But only the width.

    Also: I want to set the position at runtime.

  • Hi constructors,

    I do my first experience with construct 2. ...

    How do I scale the width of layouts?

    On System Event there is only a scale action for layouts. But I want only scale the width.

  • Thx but the ios export only works on Personal and Business Version.

    Too bad that C2 does not support shaders on ios. But can I use Canvas / Surfaces?

    How extendable is C2? Can I use native ios plugins?

    PS:

    Is there are roadmap from the developers of C2? Planned features? For example 3D support and Shader on iOS etc?

  • Hi there,

    I would like to buy Construct 2 (C2), but I'm a bit skeptical. Currently I work with the Game Maker Studio. Due some performance issues on iOS I'm looking for a new SDK.

    1. Can I use all features of C2 on iOS Devices? Including WebGL, Shaders, etc.

    2. To GameMaker-Developer: Do you miss a few functions which the program does not have?

    Examples (C2 can also do?):

    "Views" I use Views in Game Maker to Scale (zoom, shrink) something. But another View still 1:1.

    Can I read website content? I have a php website and use HTTP functions to get data like Levels, etc.

    Can I read and write customs text files?

    Can I use arrays or lists?

    Can I also write scripts? The Game Events by clicking are greate. But for a complex game I want to script.

    ...

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DAG

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