DAG's Forum Posts

  • Hi folks.

    I've a suggestion:

    Open projects also without required plugins.

    Dialog: "Missing addons" "The project you are opening uses addons that are not installed."

    Please add a button to force loading the project without plugins.

    Solutions:

    a) Remove all events, etc. from missing addons.

    b) Replace the events, etc. from missing addons with placeholders.

    c) Mock the addons. (dummy)

    d) any ideas?

    This feature would be very nice. For example: Open a old project with unimportant addons.

    In some cases, plugins are obsolete and no more available.

    Workaround: Remove all missing plugins and references in caproj and other files (xml).

  • Little Big Piano is a fun app. Containing songs from different genres and ages. Of course, the most songs are from current media. Games and movies. The content cames from the users by song requests.

    I apologize, but this app has been suspended. The development was discontinued because this app was not very successful.

    Actual little big piano is completely for free, without advertising or other payments.

    Thank you for your understanding. I hope you have fun with Little Big Piano anyway.

  • Update: Currently over 580 fantastic songs available. [July 7th 2015]

    Thank you for rating 5 Stars.

    Especially I am glad about comments like "It's one of the best piano apps out there, beats Tiny Piano into the ground!". Because that was my goal.

  • Hi,

    I just want to suggest a powerful feature.

    Group layers like in photoshop or gimp to merge shaders and mask layers.

    This allows a lot of new possibilities.

  • Chrome can do this.

    Hit F12 and click on the smartphone icon on the left-top (developer tools window).

    Then click on the tab below named "Emulation". Choose "Sensors" from the list on your left and use the "Accelerometer".

  • Use the famaly feature. You can create one event for the famaly. And later different behavior for each sprite (monster). For the animation you can shift the start animation frame randomly. ...

    Can you upload the game or example project?

  • Set the layout property "Unbounded scrolling" to YES.

    You can scroll manually or create an object with the "scroll to" behavior.

  • Hi,

    it is not really a bug, but an unwanted behavior.

    Problem Description

    The Browser Plugin Expressions ScreenWidth and ScreenHeight do not work correctly. The Values are correct, but not the orientation. On iOS the ScreenWidth Value is always the ScreenWidth in portait also if the phone (iPhone 5s) is on landscape. e.g. on iOS 320x568 regardless to the orientation.

    A workaround: check the orientation and switch the values between width and height. e.g. on landscape width is always greater than height.

    But why is the browser screen size on iOS different as on desktop. Perhaps you should change that in the plugin, Ashley.

    Attach a Capx

    Download here

    Description of Capx

    Just re/load the project to see the screen size of browser plugin on the left (top) side.

    Steps to Reproduce Bug

    Use Landscape Orientation!

    • Run it on the desktop (window 8.1 testet with chrome)
    • Run it on iOS (8.3 safari and / or cordova)

    Observed Result

    The screen size on iOS is always in portrait orientation. regardless on landscape mode.

    Expected Result

    The Width on landscape must be greater than the Height. But iOS only returns the portait size.

    Operating System and Service Pack

    Windows 8.1 and iOS 8.3 (iPhone 5s)

    Construct 2 Version ID

    r200

  • Just reset the physic forces on collision befor setting a bouce. velocity for example.

    Or check position of platform and player sprite on collision. If player.y > platform.y and player x > plattfrom.x+width then the player is on the sides.

    Or create helper sprites and pin it to the platform sides. so you can check if the player also overlaps / collides the helpers on the side. so you can set other physics in this case.

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  • Just check if the place on the top, left, bottom or/and right of the yellow cube is free.

    Add a helper sprite (just a 1x1 px sprite) for collision / overlapping check. Then set the position of this helper spriter in all directions of the yellow cube (when the player is over that) and check if the helper is overlaying or collision a wall. If not the player can pass it.

  • Use the Plugin "Function" Parameter Feature. You can pass any value you want to any function.

    Click on "Add Parameter" at Call Function Window. And inside a Function you can use the expression "Function.Param(n)" (n = number / index of added parameter)

    You can also buffer your uid number in a variable.

  • I know, old thread. but actual topic.

    We need "integer scale inner". Little suggestion ASHLEY. scale inner for retro pixel graphics looks ugly on smooth float scale. Also when sample is set to point.

    A workaround: Get display size and resize the canvas at layout start to the display ratio.

    Or create layouts for each device.

  • I still think It is an essential feature for a game engine. Regardless of my two examples

  • Hi,

    currently it's only possible to set a scale factor. But I want to scale a layer or layout along width or height. independently of each. I really miss this feature. It would be great if you would add this. ASHLEY. It is an essential feature.

    Application examples:

    • Zoom into a piano roll.
    • Faked isomatric map. Set Angle to 45 deg and shrink to 50% height.

    ...

    sincerely

    Dominik