Wenutz's Recent Forum Activity

  • packer43064

    Thanks for your input.

    nemezes

    You are right, I could disable all bonuses. I hadn't thought of that. Thanks

  • cool but fps is really bad on my pc!

  • Problematic?

    I have been going back and forth on this idea for a while: should I let players replaying levels they've already won or should I force them into playing the next and disable "replays"?

    About the game:

    I have a create a side scrolling space shooter that I hope to launch this week on the app store.

    The game is FREE and it will be monetized with IAP and Ads.

    Here is my train of thought:

    Player CAN Replay:

    Pro:

      - player can farm gold
      • if player gets stuck on a level he can still play the previous levels and enjoy the game. It's also good for ad revenue as gameplay isn't limited.
      • player can show game to their friends and make them start from the beginning and enjoy their first gameplay as they should.

    Cons:

      - player can farm gold so it might impact gold sales
      • player might just keep on playing the easy levels without the need to upgrade player and buy gold.

    Player CANT REPLAY

    Pro

      - Forces the player to move up in difficulties
      • Force player to upgrade and use up his gold
      • Farming gold become more difficult so Gold sales may increase

    Cons

      - player might not like this and uninstall the game which is bad for ad revenu and gold sales
      • negative words of mouth and reviews based on this options
      • Limits gameplay to harder levels and if player get stuck he will stop playing: no ad revenue anymore

    For now I am allowing replays because I am putting user experience first. But on the other hand, I also want to maximise my profit and I know some popular games have disabled replays.

    What do you guys think about it? If you can please share your experience, as gamers or game developers that would be great!

  • What version of C2 are you using?

    Ashley had had to implement a workaround a long time ago that has been reverted in r222 - see HERE.

    If it's with a newer version, then a full bug report might be better, ensuring to follow all the requirements.

    I am using the latest stable version. r222 is still in beta so I havent upgraded yet.

    If it fixes it, great

    is it safe to ugrade to beta r222?

  • Hi guys,

    I am getting a static sound every 10, 20 seconds on my mobile device. The built is done with intelxdk.

    This sound is audible whether or not the audio is turned off in the game. There is no problem on my pc though.

    Anyone else experienced this or know how to fix it ?

  • zenox98

    I did some testing and I found that the problem comes from setting "force own texture" to yes.

    When I chose force own texture to yes, the layer in question disappear from view.

    When I click preview, the layer is visible in the browser as it should.

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  • I have the same bug.

    I just updated to the latest r12.2 while I was working on a project.

    When I selected a sprite, all sprites and tiled background become invisible, as if the opacity is 0.

    I can still select them on the layer but can't see them.

    The only plugin I have are the standard ones and iap from cramberrygames and admob.

    I have reverted back to r12 but the problem persist. Perhaps the file saved now as corrupted parameters.

  • I think I've cracked it.

    The problems was with the axis. For the 3d to 2d formulas to work with construct2 you have to create an artificial axis in the middle of the screen. If you fail to do so, then the stars will all go in the same directions.

  • I had a look at the js and more examples of starfields online.

    I wanted to see if this was first done with C2 events and then made into a plugin.

    I did make some kind of starfields but it's was too basic for my liking, even if my girlfriend was impressed by it

  • > I couldn't open the capx because it says it's from a newer version of C2. It was saved in version release 210 or newer. I am using the latest stable release r206. How can I go about opening it, do I need to download beta release?

    >

    > Thanks

    >

    You are no need .capx file it's very simple to use this plugin.

    After plugin installed, open new project and insert 3dstarfield plugin in this project and

    run it.

    Gigatron Great plugin!

    I was hoping to see the calculations being used. Trying to learn a few tricks or two.

    Can you share a capx of this?

    Thanks a lot!

    MadSpy Thanks for the info.

  • Wenutz

    Here is the .capx converted for r206.

    You should search how to open newer .capx in older versions as the process is very easy and has been covered in numerous previous threads

    Thank you

    I am usually pretty crafty with my searches but since I thought it was created for a beta version it didn't occur to me that I could somehow convert it. Thanks for the heads-up!

  • I wanted to see the capx to understand the method. I've been trying to create a 3d star field on my own since yesterday but it's not that easy . Can you share a capx that I can study?

    I tried using the plugin.

    I deleted the capx from the files and put the folder in the plugin folder however it doesn't run properly. All I see is a black square when I run the game.

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Wenutz

Member since 20 Mar, 2014

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