mariogamer's Recent Forum Activity

  • thanks a lot... what must I do if it's a ball that I shoot from a cannon that has bullet behavior ?

  • hi R0J0hound, you seems the king of C2...if you could provide me with a code for realistic bounce +gravity like a ball...it would be amazing.... Math ?... I am totally discalculic and dislexic... would be almost impossible 4 me...

    thanks 4 ur time

  • How do I simulate a realistic bouncing ball without physics... over time it should slow down , bounce less..etc... like a real ball....is it possible ? thanks guys

  • thanks

  • hi all...sometimes when U work hours in fron of the monitor..u don't see anymore simple solutions... I made a very tricky coding...that I don't like... what would U do if U have a tank...that when U press W anables jetpack and flies... ? I have the platformbeh. + 8direction behav.... after pressin W it diables platform and enables 8direction...on landed opsite...but it is not smooth as I wish... do u know another option that combines platform+floating players ???

  • thanks 4 ur kind help

  • guys, could U post a capx please ?

  • Hi guys, maybe the post of yesterday was simply to hard as concept...ok now I have a easier question: I have a car. with a TURNING animation. ... if its mirroring, then it should play the turn animation, but also the drive animation if you hold A or W..... if iy's not TURNING , then there should be at moving just the driving animation..on stop:idle.....can somebody help me in the logic... ? thanks

    capx: https://lookaside.fbsbx.com/file/carTUR ... O8sdkyd4Ry

  • here it is: https://lookaside.fbsbx.com/file/tankje ... _RVdO-TaCR

    sorry 4 the mess... my brain is totally fused after 10000 test that i made ...

  • hi guys, I have a problem..I made such a mess with my animations... i tell u what i need:

    I have a tank with jetpack. if driving on ground it has an animation, but when I turn , it has also a small spinning animation. when iT FLIES with jetpack, there is a animation where the tires go inside the tank, then it has a also turning animation once it is in air with retrackted tires. It has also a animation when landing, so tires come out. + a normal driving animation. That sprite has 8 direction behavior ( i used that one so I have not to use gravity, but just use the command "simulate press down) + platform behavior, becouse it has a colider detector that makes the tank changing angle according to ground angle. the proble...nothing works really... such a mess... if you can help me with a small capx it would be awesome... thanks guys

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  • thanks a lot !

  • can u show how ?

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mariogamer

Member since 15 Mar, 2014

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