Create transition animations

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3 pixel charaters with over 8 animations each + animations with a gun
  • i am having a hard time visualizing how i would go about playing a transition animation in between 2 states, for instance when the character changes directions from left to right and vice versa. So basically how do i play an animation when the character is turning around and running the other way, but then continues to play the run animation after the turn around animation?

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  • First, you won't use the default platform controls because those are instantaneous; instead you'll simulate control as your animations finish.

    Basic workflow is like this:

    • Character is facing right.
    • Player presses left key.
    • Test which direction character is facing. In this case it's right, so play the animation to turn from right to left.
    • When the animation is finished, and if the player is still holding in the left key, you can then change the character's animation to walking/running/whatever and simulate movement left.

    You need to specify animation changes at every key press, but only use those keypresses to control movement when your character is ready. A very controlled, methodical approach is necessary.

    For reference, play lots and lots of the original Prince of Persia.

  • thanks, that really helped a lot.

    i got it working fine, here is a picture of the basic event sheet if anyone else is interested.

    <img src="https://dl.dropbox.com/u/503260/turn%20around.PNG" border="0" />

  • I was also about to ask the same question as I need to incorporate a couple of turn animations too. Glad you figured it out.

  • guys, could U post a capx please ?

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