tunepunk's Recent Forum Activity

  • Yeah, I've seen quite a lot of good ones and nice looking ones. They sure need some more spotlight.

    > It's like being in a cell, you can still look what's beyond the bars, but you are still behind them.

    >

    That's ridiculous. It's a product for sale, not incarceration.

    I just think people doesn't get that C3 has moved to being more of a service than a standalone app. I can't think of any services that you only pay once, and then continue to use it forever.

    Maybe it will start to sink in eventually, once people realize C3 is more of a service provided online than a traditional software.

    C3 has moved to being more of an online tool for creating games, that you get access to while you subscribe.... I don't know what's so hard to comprehend about that? I guess people just got used paying once and getting an all you can eat buffet for years after paying once. I wouldn't worry about it too much. 99$ per years is by no means expensive, even as a hobbyist, (if you like the software).

    Although I feel some are using "locked out" as an argument, to be able to get continuous service for free, or only want to pay IF & WHEN they actually manage to make something worth exporting. I don't think it's worth overcomplicating stuff, by special access for previously exported projects and such. It's probably better to add a monthly option so they at least can subscribe shorter periods, especially for quick fixes, new exports, and updates to earlier projects, or for those who don't want to subscribe on a yearly basis.

    That's just my two cents.

  • I'm in need of a behavior or plugin that works something like this.

    If any instances of the same object or within the same family are overlapping I want them to be picked.

    I'm already doing something similar with events but would like a behavior/plugin for it.

    I want the all overlapping objects to be picked so I can have a SOL of any overlapping objects. Plus if it could make use of render cells (like LOS) , but not necessary.

    Let me know if it's doable and send me a quote how much it would cost me for such a plugin/behavior. Preferably for both C2 and C3

    It's pretty simple code but I don't know how to make a plugin from it.

    var overlap = !(rect1.right < rect2.left || 
                    rect1.left > rect2.right || 
                    rect1.bottom < rect2.top || 
                    rect1.top > rect2.bottom)[/code:2kv9yu53]
    
    I use it as a secondary collision check in some cases when I don't want to use dummy sprites or touch colision polygon. So a very useful plugin for me.
  • A little update.

    Creating the whole map in Maya works, but exporting the whole map with textures included seems to be a bit tricky, as the whole map with buildings, rocks, plants and everything counts as one object, so the whole map has to use one massive baked texture, it seems. If don't do like this, editing the map in C2 is a pain, and i can't bake the Ambient occlusion shadows, which is pretty crucial for the feeling as I don't want a completely "flat" world with no contact shadows.

    So now I have to chose.

    1. Export all objects seperately with no baked shadows. (easiest but looks very flat, and tricky to place all objects in C2)

    2. Export objects separately with AO, (a LOT of work to place them precisely at where they would contact the ground)

    3. Export the whole map with one large texture map... Maybe i would need a texture size of 4096x4096. or even greater, so I don't know how well this would perform on Mobile, or if it will look good.

    No3, is probably my preferred option, but not sure how it will perform or look, so I have to try it.

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  • +1

    Construct desperately needs a proper way to parent/child objects to other objects. It always boggled me why there is no such thing already. In C3 there is a new container option called wrap, which will let you EDIT sprites somewhat like you describe, everything scales according o the wrap. Why this wrap does not work in code is a mystery. Lol. Pretty useless option when it only works while editing, and not when modifying the container object with events. Rotating, moving or scaling the main container object in events does nothing to the "child" objects. *Sigh* except for create and destroy.

    If you rotate, move or scale the parent object every child should follow. Construct desperately needs an easy way to do this.

    But I don't think we will see this until skewing, perspective and other kind of deformations are also allowed on sprites. Maybe after runtime hopefully when some arbitrary 3d deformations are planned as well.

    I might add: .. or don't have time to develop using traditional coding, since the event system is way faster.

    Yeah that too. I think the main selling point of Construct is the event sheet. Everything else is secondary. That's why we are all here. From advanced users to beginners, it's comprehensible and easy to use, yet pretty flexible. Maybe not the most powerful, but it gets the job done quickly, without too much headaches. I've tried coding, using state machines and other methods, didn't even get near creating anything resembling a game. Lol..... For me the event sheet alone is Well worth a sub in my opinion. Without it I probably wouldn't be making any games at all.

    I don't think they are targeting "serious" developers. I'm assuming "serious" means indie or more professional?

    C2/C3 is clearly built for those who don't have any prior knowledge of coding but want to get started with games. How serious people are is not measured by their coding ability. C2\C3 is just a tool like any other, just specialized for those who don't know any traditional coding language.

    It's targeted to solo/duo/very small teams who want to do games without any prior coding knowledge. If you already had a coder in your team I'm pretty sure you would chose another tool unless you really looking for the ease of use of the event sheet.

    "Professionals" (if you meassure it in code ability) their javascript coders could be attracted if they felt that making their own plugins gave them enough flexibility, since construct is pretty much built around the event sheet with no other way to input code. So the attractiveness for professionals is probably more relying on what the SDK/runtime will allow you to do.

    Just look at plugins like Q3D and Babylon, all the rex and rojo plugins and others. A good coder can extend the use of C2 dramatically. The average Joe here, no. Most of us probably chose Construct, because we don't code, not because were not serious about our projects.

    If someone is still using CS6 for their artwork because they don't want subscription and don't need certain new features and don't want to be locked out, that's fine.

    So what's stopping them from still using C2 then? Nobody is forcing anyone to buy C3. C2 would be the equivalent of CS6. And C3 would be the equivalent of CC. C2 is still a viable option for people who don't want to pay subscriptions. Why do you have to use C3? If someone really need or want the features in c3 why not just pay up if they feel it's worth it, if not stick with c2.

    I'm have both Adobe CC, and Autodesk Maya subscriptions as well, because I feel the upgrade is worth it. I could still use older versions but I don't want to, because I wouldn't get the new features. I prefer to have a subscription with regular updates, fixes, new features, and extended support. Something I will never get on the older versions.

    If you don't continue pay subscription, you are locking yourself out. It's not Scirra. You can resub any time you want, or need to edit you projects. I don't see the big deal about this.

    Would I lock myself out from my Maya and After Effects projects? Yes.... I do that all the time, when I know I'm not going to use it for a while. But when I do need it again, I just resub and I can continue where I left off, and I automatically get the latest versions.

    ***Trigger warning***

    Reading through the thread again I just get the feeling people don't understand upkeep and the costs of continued development by moving c3 online and adding online build service, or is just ignorant, or stingy. Like there's a lot of people who want C3 to be an all you can eat buffet just like like C2 with a one time pay. If you fall in this category, please consider to continue to use C2 instead, it's free for life and one time pay. The rest of us who believe in future Scirra products and want to support new features, upgrades, bug fixes can show our support by subscribing.

    I already got about 3 years of free upgrades, support and bug fixes in C2 and I feel it's about time I chip in again. Even if I don't use C2/C3 daily or professionally I don't mind chipping in yearly, because I really enjoy using this software as my hobby, when I have time.

  • Photon cloud is very good. Try it out. Very easy to use

  • To me it sounds like the blend mode for the lights or some effect. Tried to disable layers with blend modes? you mentioned you have a huge black sprite covering. I would probably think it's something related to that. Have you tried enable use render cells on some layers?

  • Check the project settings if you are using point or linear sampling.

  • It's possible to make a 3D html5 game for mobile in construct with the plugin he mentioned. I'm doing that at the moment. But you need to be aware of the limitations of phone hardware, so you need to be smart when how you build your game. No complex shaders, no realtime shadows, not too many lights, etc.

    And also, you need find a way to work in the editor. Since Construct does not have a 3D viewport, it's a bit tricky to build your levels, but it's doable.

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tunepunk

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