Hi Ashley and Team
A couple of days ago I posted a bug report to do with estimated image memory.
I've just wanted to detail here why I have to use multiple large images, even if they only have small changes.
Let's say I have a car and I am making a spot the difference game. I want to pin some details on to the car and animate the car driving onto the screen shaking and wobbling.
I can use the sine behaviour to squash and stretch the car, BUT, the "pinned" parts will not squash and stretch relative to the car.
The only way to workaround this, is a very long process of using image points and updating the positions for all these parts through events.
It would be insanely useful to have a feature where we could put all the parts of an object into a wrapper and animate them with one behaviour - all relative to the parent object.
I mainly make puzzle games, so these sort of Containers (not the current Containers Construct uses) and Tweening are the most useful features. I'm sure there are many other people in the same boat, having to rely on 3rd party options.
In C3, we don't yet have the possibility to use Spriter or LiteTween. Furthermore, if I start my project in C2 and want to later import it into C3 using LiteTween, I'm not guaranteed that it will import correctly, as LiteTween is not an official Scirra feature.
Construct is amazing software, but I ( and many others I'm sure ) would be eternally grateful if we could have a 'container' feature similar to what I've described above, as well as native tweeting engine.
I'm am super exited about C3 and have no problems with the subscription, but I really do feel that these features are necessary in order to make the tool as versatile as possible.
Thank you very much for the consideration