You can't argue with Pixi's performance, simply amazing:
Would be very interested if C3 can take advantage of whatever magic is allowing this
Yeah, If C2/C3 could implement whatever voodoo, witchdoctor, hocus pocus they are using for Html5/webGL performance, Construct would slap all other 2D engine competition on the fingers big time. :p
Right now Construct is pretty much on par with most html5/webGL solutions i've seen out there I think, but pixi.....is just ..... mindblowing.
I mean if you can hit 5000 moving on-screen sprites at 60 FPS, how many games are going to need more than that?
It's ok on desktop, but html5 for those of us who develop for mobile.... we need some of this kind of optimizations. I think Ashley is assuming that everyone doing mobile games want to do flappy bird clones with max 100 sprites on screen for decent performance.
This is pretty much what a midrange phone can handle.