tunepunk's Recent Forum Activity

  • Just noticed that only one thing missing from being able to run c3 in edge.

    This.

    But just read saw this on MS edge dev site.

    So has anyone tried C3 with latest preview build?

    Curious to know if it is working.

  • I tested as well..

    In chrome i get some failures every now and then but overall smooth.

    In edge I got a bit more. everything from 1 to a few fails per second.

    In firefox it was pretty much constant fail. Broken.

    Tested on a surface pro 4.

  • Trying to follow this thread as it is seems to get a bit out of topic. But what i guess people are saying is...

    They love the event sheet way of doing games but not so happy about the c2/c3 as an engine?

    I can get where they are coming from, as i would like to try make 3D games, but Scirra has no intention of adding 3d support, and probably would't make an event sheet plugin for other engines. Using event sheet is the only way that makes sense to me. So I'm kind of stuck here, LOL.

    All in all I think Construct is a great product though, but I also wish every engine had an event sheet. Kind of like music software has a sequencer/key editor, because I don't really feel like growing a neckbeard and start drinking jolt cola, and learning how to "code" lol.

  • That's nice! It's the only browser that handles touch/pen input except from edge pretty well or at all.

    I'm mostly using a tablet (Surface Pro 4) for development so this is very welcome.

    Is there any plans on Edge version as well?

  • interesting, but once a thing is unloaded, what's the best way to load it again? Are you still restricted to layout change to load a sprite?

    C3 can have a mixmatch of several sprites in a sprite sheet, if one sprite is unloaded, does it recreate new spritesheets on the fly? How does this work in C3?

    https://www.scirra.com/blog/198/constru ... chitecture

    I'm referring to this blog post....

  • I feel doing anything UI related in Construct has always been quite a hassle. I would love to have a new type of group node, where every object inside automatically is translated with that group. Kind of how Container "SHOULD" work, in my opinion. Now you have to use pin, and other workarounds if you want to move/scale/rotate multiple connected objects in realtime, and quite often you wanna do that with UI elements and popups etc.

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  • Hmmmm hard to say what's going wrong without checking the code, but there must be something telling the ship to keep going that way that's why it's not bouncing, maybe?

  • Another solution could be to use a raycaster. I think there is a plugin for that, and have the ball change direction when it has travelled the lenght of the raycaster line.

    Strange what didn't work exactly? That should work pretty well, unless the ball is travelling extremely fast.

  • why don't you use the bullet with bounce off solids instead?

  • https://www.construct.net/mt/make-games/releases

    You can open previous version here. (R42.3) Solved the problem for me for now

  • I'm having the same problem. Autocomplete is making my life miserable today :p Giving me massive headaches. Wish there was an option to switch it off.

    I'm also on MacOS with latest chrome.

    Unless there is a bug already I can file a bug for it.

  • Still following the development closely, and haven't subbed yet but will do so shortly i think, to show my support.

    Some of the things I'm missing at the moment to be able to move over completely.

    1. Chrome or C3 support stylus input. Or be able to run C3 in Edge. As I'm mainly using touch & stylus on my Surface Pro 4 to create games, this have to work. I refuse to sit at a desk in my spare time to make games, I do that 8 hours per day at work already. This works well in C2 at the moment.

    2. Downloadable app - As TheRealDannyyy mentioned file handling in C3 web version i don't really like, but not a biggie. I could use Web Version if ..... #1 was fixed.

    3. Some plugins converted to .c3addon - Not THAT important, but very helpful, for some features.

    I really hope to be able to start using C3, but as long as #1 is not fixed, I can't even consider moving over completely yet.

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tunepunk

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