Hi there,
So our player is in a little round spaceship and when it bounces on a wall or solid object we are trying to get it to bounce properly arkanoid style.
We are using the 8 direction control (4 directions) and currently the only thing we can see that's 'built-in' is the reverse system which reverses your X and Y vector so you bounce incorrectly.
For example,
If you are travelling north east at full speed and you slam into a wall, you should immediately be catapulted north-west at your original speed.
Is there a simple method for implementing this?