tunepunk's Recent Forum Activity

  • NetOne

    Congrats to finally figuring out what it was. I noticed this setting is not even available in C3, which I'm mostly using nowadays.

    From the manual

    [quote:3pf9lkpd]Use high-DPI display

    Some devices have a much higher resolution display, with more dots per inch (DPI) than other devices. Setting this property to Yes will use the full resolution of the device for maximum display quality, although this can sometimes reduce performance. Setting to No will treat the display like a traditional low-resolution display, which reduces detail but can improve performance.

    Don't know why it had any effect on the system scale setting and the browser zoom setting though. I always thought this setting was for if you make low rez games like 320x240 point sampling, but never imagined system and browser scaling would have any effect on it if set to no.

    Good find. I don't know if that's still a bug though. If it should behave like that?

  • yes exactly. Here is an example but... I only have have acess to C3 at the moment. But this will work.

    https://www.dropbox.com/s/5svp6isnr0q93 ... k.c3p?dl=0

  • Sprite: is bolean - picks all the instances of the sprite that is true.

    System: Sprite.PickedCount= Sprite.Count

    Sprite.PickedCount - will check how many were picked with the bolean.

    then you compare that with how many is the total number. Sprite.Count.

    So if 20 of 20 is picked then that means it's true.

  • I there is several ways you can do it. One way is to check if picked count is same as the count.

    + Sprite: Is bolean

    + System: Sprite.PickedCount = Sprite.Count

  • i do change window height after launch could that be it???

    Could probably be something like that. At least now you got a bit closer to the answer maybe.

    Hope you find what's causing it

  • NetOne

    Tested this again on my surface pro and didn't get any such results. Game looks exactly the same and as expected on different settings as long as the game is reloaded after changing the settings.

    Pic 1. 100% scaling in windows. 300% scaling in chrome.

    https://www.dropbox.com/s/5q4xgg7elbc50 ... e.JPG?dl=0

    Pic 2. 200% scaling in windows 100% scaling in chrome.

    https://www.dropbox.com/s/weyfbnkoi8jnl ... 2.JPG?dl=0

    No matter what settings i try, game looks exactly the same after reload.

  • NetOne probably if you're targeting PC. One of the reasons i might not have noticed this is because I'm mainly doing for mobile.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • NetOne

    What sampling are you using? Does it matter if it's linear or point? Or it will get blurry in both cases? I haven't had time to test this on my surface yet, but hopefully tonight. I'm going to check if C3 also has the same issue.

    Did you reload the game after changing the settings, or are you changing the zoom while the game is running?

  • 1) graphics will be the right size but they will look blurry (more prominent on Chrome than edge)

    This one I can confirm even on a mac. Scaling in chrome will make game blurry.

    Save the gif to see it more clearly. This will update un runtime so if you change the scale while the game is running you will see this effect.

    **** EDIT:

    Although if you reload the game it will look correctly even with scale of 250% it only will blur if you change it while the game is running. At least for me on a mac.

  • I'm using a Surface Pro 4 as well, but haven't really noticed anything like that. Might be that I didn't compare though, but I can check it out later too see if it apply to me as well.

  • You can also use Dictionary object instead of array. If you only use a 1 dimensional array.

  • You can find the array editor on the right side in the Project window. Right click on files and choose new > Array

    You can then load this file on to the array object by using Ajax.

    This action will get the Array content:

    -> AJAX: Request quotes.json (tag "quotes")

    Then load it on to the array like this.

    + AJAX: On "quotes" completed

    -> Array: Load from JSON string AJAX.LastData

tunepunk's avatar

tunepunk

Member since 2 Mar, 2014

None one is following tunepunk yet!

Connect with tunepunk

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies