SharpedX's Recent Forum Activity

  • What platform? Doesnt seem to be doing anything when I klick it. Also, is the game in English or in Spanish? I kind am afraid of flappy clones right now because there are so many of them, so some nice screenshots or gameplay videos would be very kind, so we could preview what tells it apart from other flappy`s.

  • I have been using Firefox for quite a while. Like usually when the browser starts to give me headaches, it is a sign I need to switch.

    the headache this time has been a peculiar one. I cant play certain games. I am talking about games made in Construct 2. So I did some research what browser suits me the most for playng and testing html5 based programs/games.

    I found this site and it pretty much tells the whole story. So in order to test what browser suits me the most, I downloaded 3 most popular one`s which are used on Windows based desktops.

    Ran the the test and I am here to share my results, so you dont have to do it on those three, but you may on your own will.

    Firefox- 444 out of 555

    Chrome- 505 out of 555

    Internet Explorer- 369 out of 555

    Link to test: http://html5test.com

    Edit: Those versions of browsers are the latest available today, which I updated or downloaded.

  • > Flappy bird is dead.RIP

    >

    exactly

    Sorry for your loss !

  • What do you mean by, if it won't suck. Dont make it sucky then. Yes, it is your own choice making a good game or a bad one. Just polish the art, mechanic and remove all awkawrdness until you feel satisfied and confident it is something a lot people would love to play.

    The only thing I like about your game right now, is the goofy sound it makes, when you jump.

  • I play my own game, way too much. I keep playtesting it without realizing I should be just testing it. Other than that, War Thunder, but that was before my game.

  • Well I did the same expressions and voices and my score was a staggering 3 XD.

    So I will share this for all the flappy bird lovers out there and take a look how not so fans of this game react to your favorite game. Also for all the other people out there whose reaction times are non-existent. Enjoy!

  • https://www.dropbox.com/s/fu5yz4t30j2jp5p/Screenshot%202014-03-11%2022.21.54.png

    A lot of detail still missing from backround, like pillars, cranes, catwalks, stairs and other factory-ish goodies.

    Also the solid platform, where the game takes place still has placeholder graphics.

    2 Enemy types missing, but overall, I am pleased with it so far .

  • thanks everyone! unfortunately this want meant to be a 3 week uni project and my final project is starting tomorrow, so I won't have all that time to improve this project...

    by the way, I made it with construct, and pixelart with photoshop

    No, thank you for sharing with us your project! Also, I hope to see what your nimble fingers will cook up in the future .

    Edit: One more question, on what OS and brower did you make and test your game?

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  • I tryed adding the behaviour to the turret and now I have the tank+turret moving together, but when I rotate de turret, this go away...

    Thanks for offering me help with graphics, but that is kind of my strongest side, so I probably wont need that kind of help. Tough I admit I do have a lot of room for improvement.

    I tried out your capx, and I didnt encounter that problem. all I did btw was add the vehice behavior for the turret also, so I dont know what is going on with your tank right now. Upload the new capx and I will take a look at it.

    I actually dont get it how come you are having so much trouble with them , my test tank with turret was moving for quite well and for my game I am using different kind of behavior for my main(wheele has physics) sprite and turret( gun has solid). Same applies for my enemies, enemy main sprite has bullet and solid behavior and the turret has just turret and pin behavior.

  • Wow, The Next Penelope looks amazing. Without wanting to knock Construct 2, the guys making it really seem to know their stuff - is there a reason they're using C2 instead of coding it?

    The tools man, it is all point and klick and you have a game . Actually I have no idea why exactly, but I am guessing it is because you can add events in seconds, but coding takes mins.

  • Make bullet not collide with you, isnt that an answer in question ) say an enemy tank, the enemy tank gets busted, and so does your bullet.

    Just look threw all of the examples, they are must go threw, if you have a license as I see you do and you intend to get some money from that investment of yours.

    I am in the process of making a full free game myself(demo link available to see if you klick my name and scroll down). A week ago I had zero experience in making any sort of game, let alone say programing, music, art for games. in 4 days I had that demo cooked up and posted on Arcade. I cant imagine what will come out of it eventually, but I am sure some people might really like it.

    So good luck with your creation!

  • SharpedX this was in-pocket. Most was through a publishing deal as opposed to sales though, as we released for free initially.

    By deal you mean, they bought your game with a set price if it reached a certain goal?

    That was a noob question, but I am just learning the ropes of this trade and I am not commited to it by finacial goal, it is rather a hobby right now, that I am spending a whole lot of time on .

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SharpedX

Member since 2 Mar, 2014

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